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Case Green
Case Green
by Decision Games (I) (1992)
Player Count
2

Playing Time
2 hours to 8 hours
Categories
  • Wargame
  • World War II
  • Designers
  • John Desch
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Mark Simonitch
  • Joy Cohn
  • Family
  • Magazine: Strategy & Tactics
  • Player Count: Two Player Only Games
  • Country: Czecholslovakia
  • Rating: 5.91/10 from 75 users

    Description

    Case Green: The War for Czechoslovakia, 1938, is a simulation of the war that might have resulted if Hitler has not won a political victory at Munich in 1938. This is a game of intermediate complexity in which the two players command forces of Germany and Czechoslovakia. The German player must conquer Czechoslovakia within a certain period of time. The Czech player must prevent this from happening.

    "What if Czechoslovakia has not succumbed to Anglo-French pressure at the conference table at Munich, and decided to call Germany's bluff over the Sudetenland on the battlefield? With the possible exception of Adolf Hitler, no one wanted war at the time, least of all the Czech people. But they were ready, willing and able to fight if the French and the British showed the slightest inclination to support them against the Fuhrer's ill-prepared Third Reich. The resulting war would have been a hard fought affair, especially if German fears of a second front to the West had materialized."

    Game Scale:
    Game Turn: 1-2 days
    Hex: 7.5 miles / 12 kilometers
    Units: Company to Battalion

    Game Inventory:
    One 22 x 34" six color mapsheet
    One dual-side printed countersheet (200 1/2" counters)
    One 8-page Case Green booklet

    Solitaire Playability: High
    Complexity Level: Medium-Low
    Players: 2-3 or more
    Playing Time: 2-8

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