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Carcassonne: The Peasant Revolts
DescriptionWith this mini expansion you have to weigh up whether you want to protect yourself against insurgent farmers or if you let the riots come your way unprepared. Game components: 12 new land tiles, 1 rule (DE/EN) —description from the publisher https://cundco.de/media/pdf/79/65/49/Bauernaufstaende-final-_Regel_D_E_11.pdf https://wikicarpedia.com/index.php/The_Peasant_Revolts Carcassonne - Die Bauernaufstande In this mini-expansion you have to decide, whether you want to protect yourself against insurgent peasants (and hence direct their anger against your fellow players) or rather take things as they come. This expansion has cities with clipped buildings. This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations. Contents Peasant Revolts tile 5x cities 4x roads 3x monasteries Gameplay As soon as you draw a peasant revolt tile, a revolt takes place. Place the tile in front of you. [1] Now check, if one or more of your meeples are standing on features shown on the diamond-shaped symbol of the tile (city, road or monastery), and if those meeples are "unprotected" or "protected". All of your unprotected meeples on the respective features, must be returned into your supply immediately. Every protected meeple on the respective features scores 2 points. Protected meeples remain protected after the revolt. Note: If you had to return at least one meeple, the revolt is over and you continue with your normal turn. Example 1: You draw a land tile with the peasant revolt symbol for roads (symbol enlarged in this example). If you do not have to return a meeple to your supply, because none of your meeples are standing on affected features or because all of your meeples, on affected features, are protected, the peasant revolt moves on and hits the player to your left. They also check, in the same way as described before, whether or not the revolt affects them and if they score points for protected meeples. If they, also are not affected by the peasant revolt, it moves on to the next player. This continues until a player has to return at least 1 meeple to their supply, or none of the players have been affected. Now, place the land tile according to the usual rules and continue your turn. Note! Only players, who have to check their meeples during the peasant revolt, score points for their protected meeples. Players who are not hit by the peasant revolt cannot score any points for protected meeples. Example 2: You draw a land tile with the peasant revolt symbol for cities (symbol enlarged in this example). All of your meeples in cities are protected and you score 4 points. If you place a meeple on the tile just placed, you may also protect this very meeple, for the cost of 4 points. To do so, move your meeple on the score board back by 4 spaces. It is possible to score negative points. Next, “lay down” this meeple. This meeple has now joined the farmers. [2] Example: Protecting a meeple Farmers cannot be protected. They are never affected by peasant revolts. A meeple “lying down” is protected from a peasant revolt. In case the revolt affects you, you score 2 points for each protected meeple in an affected feature (see 1. Placing a tile). 3. Scoring a feature Example: The city has been completed. You have the majority of meeples (2 in this case) and score 10 points. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
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