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Puzzle Master
Things From Another World
Can't Stop
Can't Stop
by Parker Brothers, Asmodee, Eagle-Gryphon Games, Ediciones de Mente, Clipper, Borras Plana S.A. (1980)
Player Count
2 to 4

Player Ages
9+

Playing Time
30 minutes
Categories
  • Dice
  • Racing
  • Designers
  • Sid Sackson
  • Mechanisms
  • Dice Rolling
  • Press Your Luck
  • Race
  • Artists
  • Walter Pepperle
  • Klemens Franz
  • Heiko Günther
  • Gabriel Laulunen (II)
  • Arnold Reisse
  • Ronan Le Maître
  • Family
  • Digital Implementations: Board Game Arena
  • Digital Implementations: BrettspielWelt
  • Rating: 0/10 from 0 users

    Description

    In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

    A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

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