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Canine Chaos
Canine Chaos
by Ginger Fox Games (2016)
Player Count
2 to 6

Player Ages
10+

Playing Time
15 minutes to 20 minutes
Categories
  • Card Game
  • Animals
  • Family
  • Animals: Dogs
  • Crowdfunding: Kickstarter
  • Rating: 0/10 from 0 users

    Description

    Canine Chaos is a card game featuring dogs. Use Toys, Treats, and Tricks to train your Dogs and cause chaos in other packs. Become the first player to build a pack of 5 Dogs. For a more challenging game, be the first to reach 7 dogs.

    To start a turn, pack owners draw one card from the deck. pack owners may add one Dog into their pack per turn as a free action. During a turn, pack owners may also use an already learned Trick, or use an Alpha Trait. The turn ends when pack owner makes one of the following moves:
    • Play a Dog Toy
    • Play a Power Card
    • Buy or attempt to lure a dog out of The Street or The Shelter
    • Use Treats to teach a dog a Trick
    • Change the Alpha Dog in their pack
    • Discard their hand and draw five new cards
    • Voluntarily choose to end the turn

    Alpha Traits: Each Dog has a special ability that can only be used when the dog is the Alpha Dog. Alpha traits allow pack owners to bend certain rules, and only become usable once the pack owner has an Alpha Dog and at least one additional dog in their pack.
    Tricks and Treats: Each dog can learn a certain numbers of tricks, which is noted on the Dog Card. Tricks give pack owners an extra edge in the game. This can be by defending a pack against other pack owner’s moves, giving a pack owner the chance to look at other pack owners’ cards, take cards from other pack owners, or giving a better chance at rescuing a Dog from The Street or The Shelter.
    Rolling Dice: Certain cards require a roll of the die to decide if the card's effect is successful, and some cards increase or decrease the number required for a successful roll. For example, the “Rubber Chicken” card requires a die roll of 4 or higher to save the Dog from being taken by an opposing pack owner. However, all XL dogs take a -2 to all rolls against the Rubber Chicken. If this card was played against a Great Dane, and the pack owner rolled a 5, this modification would mean the roll counted as a 3. The Great Dane would be taken by the opposing pack owner. Alternatively, the Trick “Sit!” adds a +1 to any roll. A Great Dane that knows “Sit!” would be safe from the Rubber Chicken card because the total roll would be a 4.

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