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Canine Capers
Canine Capers
by (Self-Published), Atikin Games (2021)
Player Count
1 to 4

Player Ages
14+

Playing Time
40 minutes to 1 hour
Categories
  • Dice
  • Animals
  • Designers
  • Nikita Sullivan
  • Mechanisms
  • Action Point Allowance System
  • Pick-up and Deliver
  • Cooperative Play
  • Dice Rolling
  • Grid Movement
  • Artists
  • Nikita Sullivan
  • Rating: 7.5/10 from 2 users

    Description

    In Canine Capers you play as a determined dog who is investigating their neighbourhood, sniffing out clues and to solve the imagined capers going on in their little country village. Work together to reach clues in time and secure them at Canine P.D. to earn points and solve the caper of the day.

    Clues will pop up around the village based on the outcomes of dice rolls. Players roll dice to determine their 'paw points' for that turn. Using these they traverse the board, pick up, drop off, give, take clues and even increase the value of their clues.

    It's a race to get to clues before a new one would be generate in that spot as if the previous clue is still on the board the new clue will be stolen by a sneaky cat and taken away to their toy chest. Not to worry, with a bit of help from the sly foxes on the board you can enhance other clues by swapping them with higher value clues from the toy chest.

    Special Actions linked to each number on the die allow players extra abilities that can allow for diagonal movement, enhance clues, move a clue, jump to home, swap two clues on the board or return clues to the resource pool, which can extend your playing time as once the resource pools are empty it's time to take your final turn then tally up your points to see if you've won this time!

    —description from the publisher

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