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Things From Another World
Puzzle Master


Put on your best space suit and tie! Players will race to the top of the galactic corporate ladder.

Each player uses their spaceship token to hyper jump around the section of space to make their mark in the most powerful corporation in the galaxy. The section of space is comprised of 80 cards setup in an 8 x 10 grid. When a player lands on an unexplored card, they flip it over to reveal what is there. Before the game begins, each player is given 5 Career Goal cards they must complete.

The progression of game play is divided into Fiscal Periods and each fiscal period is done in steps:
Step 1. Solar Jellies Move and Spawn
Step 2. Players receive their budgets
Step 3. Players spend 1 photon to File Paperwork to the corporation.
Step 4. Players choose ** to do an action or enter a coordinate on their dual dials. Then, dials are revealed. Actions happen before movements.
Step 5. Players repeat by Filing Paperwork and moving/doing actions (Step 3-4) until all players run out of Photons or choose not to File Paperwork.

Players File Paperwork in order to complete Career Goals that allow them to influence five departments. When a player completes a goal, they flip that card over next to their Player Board and put in the appropriate amount of influence cards to the Department Heads Board.

The players use what they find as they reveal the section of space (grid of cards) to fulfill career goal conditions:
1. Destroy 1 space pirate
2. Upgrade your spaceship to level 3 (if you have 2 of this goal, the second goal is completed by upgrading to a level 4)
3. Find 2 relics (to complete the goal subsequent times, you only need 1 relic for each Career Goal card)
4. Give 3 photons to the Accounting Department
5. Destroy 5 Space Jellies (to complete the goal subsequent times, you only need to destroy 2 more Space Jellies for each Career Goal card)

When one player completes their fifth and final Career Goal, a vote is triggered. The player that completes their final Career Goal stops playing and all other players are allowed to spend their remaining Photons for that fiscal period (unless they also complete their final career goal, at which point they stop as well).

Each of the five department piles of influence cards are shuffled separately. One card is drawn from each department pile. A player wins by having a majority (3 out of 5 departments) of their cards drawn. If no hard majority exists, the player who gets 2 soft majorities (2 out of 5 departments, twice) wins. The player with the most votes wins the job of Galactic CEO!

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