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Brothers at War: 1862
Brothers at War: 1862
by Compass Games (2022)
Player Count
1 to 2

Playing Time
1 hour to 4 hours
Categories
  • Wargame
  • American Civil War
  • Designers
  • Christopher Moeller
  • Mechanisms
  • Campaign / Battle Card Driven
  • Hex-and-Counter
  • Chit-Pull System
  • Dice Rolling
  • Artists
  • Christopher Moeller
  • Family
  • Admin: Unreleased Games
  • Players: Two Players Only Wargames
  • Digital Implementations: VASSAL
  • Rating: 0/10 from 0 users

    Description

    Brothers at War: 1862 is a quick-playing, tactical wargame exploring civil war brigade command. Units are regiments, batteries and companies of skirmishers. This is a quadrigame or set of four games, each featuring a full-size, 22x34" game map and covering battles from 1862:

    • Antietam, 5am-9am, September 17th
    • South Mountain, 9am-6pm, September 14th
    • Mill Springs, 7am-12pm, January 17th
    • Bloody Valverde, 10am-5pm, February 21st

    Command rules are simple and abstracted. There are no combat results tables. Combat and all checks are resolved using six-sided dice, in which results of 5-6 mark success, and 1-4 failure. Brigades activate via chit pull, with their constituent units moving and fighting individually. Stacking is limited to two units per hex. Massive 1.5” hexes allow two 3/4” units to fit side by side… no information is obscured!

    Distinctions are made between formed and unformed infantry, deployed and limbered artillery, mounted and dismounted cavalry. Unit facing is not an element of play. Instead, unit deployment in adjacent hexes can trigger pass-through fire, which simulates flanking fire, or fire on compressed lines (both dangerous situations for civil war units).

    Battle Cards introduce an element of uncertainty and excitement to play. Unique off-map displays track every brigade's reserves and casualties. Once a unit's reserves are used up, it becomes exhausted and liable to break.

    Game Scale:
    Game Turn: 20 minutes
    Hex: 100 yards / 91 meters
    Units: Regiments and Batteries

    Game Inventory:
    Four 22 x 34" full color mapsheets (1.5"/38mm hex size)
    Four dual-side printed countersheets (520 .75"/19mm counters)
    One dual-side printed countersheet (228 .5"/12.7mm counters)
    One 24-page full color rulebook
    One 36-page full color scenario book
    Five dual-side printed brigade display player aid cards
    Two dual-side printed activation track display player aid cards
    Two dual-side printed sequence of play/terrain effects/combat chart player aid cards
    One deck of 52 battle playing cards
    Two save rolls playing cards
    Six off-board artillery playing cards
    Six 6-sided dice (3 blue/3 gray)

    Solitaire Playability: Medium
    Complexity Level: Medium-high
    Players: 2 or more
    Playing Time: 1-4 hours

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