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Things From Another World
Birds of Prey: Airbattle RAG 4
Birds of Prey: Airbattle RAG 4
by Ad Astra Games (2018)
Player Count
2 to 8

Playing Time
2 hours
Categories
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • Modern Warfare
  • Aviation / Flight
  • Designers
  • Tony Valle
  • Philip A. Markgraf
  • Kenneth Ellis
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Artists
  • Lee Brimmicombe-Wood
  • Philip A. Markgraf
  • Joy Cohn
  • Morten Lund
  • Kenneth Ellis
  • John Coley
  • Family
  • Birds of Prey
  • Rating: 8.33/10 from 3 users

    Description

    Airbattle RAG 4 expands the challenging world of jet dogfighting with Birds of Prey Air Combat in the Jet Age!

    New Aircraft and Weapons!
    Sixteen new aircraft duel in the skies with Birds of Prey, starting with two swept-wing stars of the Indo-Pakistan Wars and moving through to Ultramodern fighters just entering service today! Fly the unusual Soviet Yak-38 jump-jet and the unexpectedly agile MiG-23MLD “dogfight-Flogger”. Take the fight to Asia, with the Japanese F-2 and its canard-equipped rival, the Chinese J-10 or over the Indian subcontinent with the Indian Tejas and Pakistani JF-17. Eight new missile data cards from around the globe grow the aircraft’s arsenal.

    New Scenarios!
    Fight the scenario from the Wings of the Rest convention! This event’s theme was aircraft produced outside France and the United States, spanning the era of the early swept-wing fighters to the very newest fighters in service today!

    Scenario Building
    Killjoy Builds a Convention Scenario follows the team creating a scenario for the 2017 Convention, starting with Shaken’s concept and backdrop and following Killjoy through the IADS and BVR exchange leading to the close-in dogfight. Illustrations from pilot flight planning tools follow the entire pre-dogfight process!
    Scenario Design: A Practical Guide, shows best practices for creating a BoP scenario. Examine the unexpected conclusion when contrasting balance and fun. Learn about using Scenario Specific Rules (SSRs) to create desired effects.

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