Advertisement

Active Sellers
FUN.com
Puzzle Master
Things From Another World
Calendars
Berlin Airlift
Berlin Airlift
by Legion Wargames LLC
Player Count
1 to 4

Player Ages
10+

Playing Time
1 hour to 2 hours
Categories
  • Wargame
  • Modern Warfare
  • Aviation / Flight
  • Designers
  • John Poniske
  • David Thompson (II)
  • Mechanisms
  • Pick-up and Deliver
  • Chit-Pull System
  • Simulation
  • Dice Rolling
  • Artists
  • Nils Johansson
  • Family
  • Cities: Berlin (Germany)
  • Theme: Cold War
  • Rating: 8/10 from 1 users

    Description

    In April of 1948 soviet forces halted the supply of Berlin in the British zone then went on to block land routes in the American zone. This was easy to do since Berlin itself lay deep in the Russian zone. Two million civilians dependent on allied supply watched delivery slow to a trickle. Requiring a daily minimum of 5000 tons of food, fuel, and other necessities, Berliners began dipping into their reserves. American officials estimated they would run out of fuel in 45 days but would run out of food long before that.
    The Allies faced a difficult decision. Abandoning the city would be a huge loss of face that could lead to the eventual loss of all of Germany to the communist bloc. On the other hand, with all land routes into Berlin cut the city could only be supplied by air, and was such a thing even possible? The Soviets didn't think so. When the blockade commenced, Americans were only capable of delivering 300 tons of supply a day. Together with the British who could manage 400 daily tons. Officials admitted the tonnage still fell woefully short.

    Supplying a major city by air for an indefinite amount of time? Nothing approaching it had ever been attempted. Despite the overwhelming odds, the Allies determined to give it a go. Veteran pilots and aircrews were recalled as disbanded cargo units were refitted and flown back to Europe. The effort was massive... no, it was beyond massive, nevertheless, Stalin was certain the operation would fail. His determined opponents proved him wrong. This Herculean effort is remembered as the West's most selfless accomplishment.

    Over the course of 12 months the airlift provided 2,225,510 tons of cargo for the city's survival. At one point an airlift plane was lifting off every four minutes. In the end, more supply was provided to Berlin by air than could have been provided by rail. The Soviets did not stand passively by. There were 726 recorded instances of Soviet harassment involving everything from aerial buzzing, and ground fire to rockets, chemicals, smoke and balloons. In the course of the airlift 25 aircraft were lost, costing the lives of over 100 American, British and German personnel. And during the course of the airlift, many curious and heartwarming incidents enhanced the legend of their effort, including the candy bomber, the tour of Clarence the camel and the Easter Parade.

    The Berlin Airlift is a historical treasure begging to be gamed and here we attempt to fit the bill. But a game is only as enjoyable as the conflict it portrays. The game pits players against each other in a race against the clock. Can players overcome accidents, miscommunication and soviet interference to achieve their goals? Who can deliver the most tonnage, and will it be enough for Berliners to survive? Naturally, Berlin Airlift is only representative of the larger enterprise, but in it, players will enjoy tense competition as they face all of the elements these brave allied aircrews faced when the war ended and - the blockade began.

    Players will command either a British or American air squadron. Each squadron consists of up to three flights depending upon the number of people playing. Each flight contains from 3 to 5 period aircraft depending upon the scenario and the faction being played. Individual planes have a rated capacity and in some cases are restricted to carrying fuel. The object for each player is to attempt to carry his squadron's tonnage goals in fuel, food, medicine and spare parts into the city and carry refugees and finished products out (cargo is represented by colored cubes). Each turn the ACTIVE player rolls two dice, consults either the Personality chart, the Help & Hindrance or the Soviet Harassment Chart to determine effects, then begins drawing flight chits to determine who moves when. Strategy enters into the Active player's assignment of problems, decision making as to what to carry and who to fix, what base to return to and how to block opponents from reaching their goals. Oh, but players must be careful, for there is a cooperative aspect to the game. Players have to keep up the Berliner Morale for if it remains in the negative range after the final flight has delivered its cargo Berlin loses and so do all players.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: Cribbage Set | hot shot | u boot | 1st | racing | Tahoe+opoly | San Bernardino monopoly | Coon Rapids Monopoly | greek+myths | TRANSFORMERS STUDIO SERIES 07 | Yahtzee Score Cards | Oakland monopoly | clue+spanish | white castle | Outlive underwater | cafe | burning crusdae | start wars | Brisk | kansas city chirfs | Uniforms | San Leandro ca | star war mandalorian | lanterns | mage wars academy | sliders | crooks | Dunedin monopoly | coca cola | Pillars of the earth expansion
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us