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Benediction
DescriptionBenediction is a combinatorial abstract strategy game for two players. The game is played on the points of a tri-gridded hexagonal board, with flippable checkers and stones. The objective of the game is to capture one enemy king, or bless one friendly king. Players begin with a king on their starting point in opposite corners of the hex grid. Players fill their zone, which includes all points adjacent to the starting point, with men. Men are defined as a checker or stack of checkers. By default, men start with a stack size of 1 checker. Men move in any direction in a straight line, distance up to size of the moving stack or sub-stack. Stacks jump occupied points, but may not move onto or jump over blocks. Captures happen by replacement (like in chess). Capturing does not depend on stack size (small stacks can capture large stacks, and vice versa). New men can be created by merging and splitting stacks (which are defined below). By default, men are limited to making stacks no higher than two checkers high. To create stacks taller than two checkers high, at least one of them must be blessed, by interacting with enemy walls. The main mechanisms of Benediction are blessings, curses and kings. Blessed men can merge once with any friendly man. Points on enemy walls, which have the power to bless men, are adjacent to the opposite end of the board via each line of the grid (like a portal). Movement across enemy walls results in teleportation of pieces across the board via forward and diagonal-forward movement. If a man moves past enemy walls, he is blessed. If you connect your wall to the enemy wall with a connected chain of friendly men, they all become blessed, except those that are cursed. Cursed men, which become cursed when stacks split apart, cannot be blessed and can only merge with blessed men. Finally, players have kings. Men that land on any starting point, or that merge with a king, automatically become kings. Because kings cannot merge with kings, and kings cannot get cursed, the number of kings can increase until a player is no longer able to defend them all. Players alternate turns of two actions per turn (12* protocol). The five possible actions include: Move, Drop, Block, Merge, Split. These actions are defined as follows:
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