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BelloLudi Rifles: Skirmish Game 1860-1914
BelloLudi Rifles: Skirmish Game 1860-1914
by BelloLudi (2021)
Player Count
2 to 40

Playing Time
2 hours to 3 hours
Categories
  • Wargame
  • Miniatures
  • World War I
  • Book
  • Post-Napoleonic
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Events
  • Measurement Movement
  • Family
  • Continent: Europe
  • History: Franco-Prussian War
  • History: Boxer Rebellion
  • History: Boer Wars
  • History: Spanish-American War
  • History: Balkan Wars
  • Rating: 0/10 from 0 users

    Description

    BelloLudi Rifles rules have been developed for people who have no previous experience in wargaming, yet like to play games.
    BelloLudi designed these rules especially for team building purposes. It is therefore easy to learn, quick to play, yet difficult to master! Suitable for two to forty players!

    The game is designed as a multiplayer game but will work just as fine with only two players or even solo. The same goes for the number of miniatures involved. It is possible to start with only 20-odd miniatures, but that can easily be expanded. Hopefully, playing the game will encourage you to create your own armies. Similarly, the distances are given in inches for use with 28mm scale soldiers. Feel free to adapt to centimetres should you not have the space or when you use a smaller scale of miniatures.

    This ruleset simulates battles in the period of 1860 to roughly 1914, the age in which European countries forged empires all over the world and combated each other and the various indigenous people. The rules will work for skirmishes in colonial settings, the Franco-Prussian War and other Wars of German Unification, the Balkan Wars, the Spanish-American War, the Boer Wars, the Boxer Rebellion and other clashes. It will also work for the early clashes of WW1.

    Designed for the beginner with a minimum of miniatures, it also allows you to field large armies on the table top and play to a conclusion in two to three hours.

    The aim is not to annihilate the enemy unit to the last man, but to inflict so much damage that morale is brought down and the unit will become shaken or will run away in panic and be removed from the table top. By a clever combination of movement and shooting, dashing cavalry charges and carefully positioned artillery pieces, this can be achieved. The tactics are based on teamwork. Not only within a unit, but also between units and as such, the whole army.

    This product come with two commander dice. Markers can be downloaded.
    Cards are available separately.

    —description from the publisher FB page

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