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BattleTech: Campaign Operations
BattleTech: Campaign Operations
by (Web published), Catalyst Game Labs (2016)
Player Count
2 to 6

Player Ages
14+

Playing Time
2 hours to 1 minutes
Categories
  • Science Fiction
  • Wargame
  • Expansion for Base-game
  • Fighting
  • Miniatures
  • Book
  • Designers
  • Ray Arrastia
  • Ben Rome
  • Mechanisms
  • Action Point Allowance System
  • Hex-and-Counter
  • Role Playing
  • Pattern Recognition
  • Simulation
  • Dice Rolling
  • Artists
  • Marco Mazzoni
  • Brent Evans
  • Jeff Porter
  • Camospecs Online
  • Family
  • BattleTech
  • Theme: Mech Warfare
  • Series: Battletech Current Core Rules
  • Rating: 6.67/10 from 6 users

    Description

    BattleTech: Campaign Operations is the sixth core rulebook in the Battletech: Total Warfare line. It contains force construction and campaign rules the BattleTech system.

    Campaign Operations contains rules for creating and running forces, whether a down-on-their-luck mercenary battalion, or a fully-supplied House regiment. The volume also contains complete rules for devising solar systems, allowing players to recreate existing star systems or craft all-new worlds to challenge each other. The final sections of the book bring several options to the table for campaign play. Building off of previous sections in Total Warfare and Strategic Operations, the Narrative Campaign, Map-based Campaign, and Chaos Campaign rules allow players to build exciting, fun campaigns of almost any stripe for their newly-minted forces!

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