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Battles Before Time: Knucklebones (Dice) Edition – A Prehistoric Fantasy Miniatures Game
Battles Before Time: Knucklebones (Dice) Edition – A Prehistoric Fantasy Miniatures Game
by Jade Tower Studio (2018)
Player Count
2 to 8

Player Ages
12+

Playing Time
1 hour to 2 hours
Categories
  • Fantasy
  • Wargame
  • Prehistoric
  • Miniatures
  • Print & Play
  • Designers
  • Dr. Rob Lusk
  • Mechanisms
  • Dice Rolling
  • Measurement Movement
  • Artists
  • Chris Malidore
  • Chuck Quilty
  • Don Jackson
  • Rating: 0/10 from 0 users

    Description

    Battles Before Time: Knucklebones (Dice) Edition is a revised version of the original Battles Before Time game published in 2016. Instead of the "stone draw" mechanic used in the original version, the Knucklebones Edition uses dice. We created this edition due to many requests for a streamlined version of the game that just uses good old dice.

    Battles Before Time is a prehistoric fantasy miniatures skirmish game for 28mm figures (as well as plastic dinosaurs & giant mammals that more or less fit with 28mm cavemen). The game is set in an alternate prehistory where our Human ancestors – the Early Modern Humans, or Emohs for short – rub elbows with Neanderthals, Dino sapiens (dinosaur men), Florz (small Emohs), & other species. Dinosaurs, huge mammals, & monsters also roam the Earth, & shamans can use powerful magic.

    The game consists of two parts. Part One is 26 pages long; it contains the rules (the core rules are only seven pages long) as well as a guide to the cavemen & creatures that will make up your warband. Warbands include cavemen or dinosaur men who can purchase special abilities, weapons, armor, cavepunk items, & spells. Warbands can also include heroes, dinosaurs, mammals, prehistoric “birds”, aquatic beasts, & prehistoric monsters.

    Part One begins with an Introduction & Game Overview. Next, scale, items needed to play, & information on setting up the game are presented. The rules themselves have the following sections: Game Turns & Actions, Actions When Activated, Darwinian Measurement, Movement, Going Prone, Language (or the Lack Thereof), Action Rolls, Contests, Combat, Doing Damage, Area Effect Attacks, Panic, & End of the Game/Victory!

    Next, Part One covers how to make your warband. There's information about units & unit types (mostly Packs of Grunts), crew & riders, & heroes. After that, you'll find out about how to use beast masters to control the huge variety of prehistoric beasts included.

    To defend your cavemen against these creatures, you'll find lots of prehistoric weapons, armor, cavepunk technology, standards, torches, & watercraft. You can also include shamans who cast magic spells.

    Part Two contains detailed instructions on how to create your warband. Players can use one of the pre-made warbands provided, or can create their own balanced warbands using a simple point build system. Part Two is 75 pages long & includes templates, more than 100 unit cards, all the tokens you’ll need, a terrain placement guide, & measuring sticks. You supply the cavemen, dinosaurs, & other prehistoric figures, & we'll give you a fun excuse to play with them on a tabletop!

    So, stop shaving! Stop bathing! Grab a club, and let’s rock & roll!

    —description from the publisher

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