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Battle of Simancas
Battle of Simancas
by Warp Spawn Games (2014)
Player Count
  • Card Game
  • Print & Play
  • Designers
  • Lloyd Krassner
  • Mechanisms
  • Hand Management
  • Card Drafting
  • Family
  • History: Reconquista
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users


    A card game for 2 players themed on the battle between the Moors and Christians in Spain in 939 A.D. The Christian forces are an alliance between the Kingdoms of Leon, Navarre, and Castille. The Moors are attacking the mountainous north with an army of 100,000 men. In 3 days and during a solar eclipse the outnumbered Christian Army utterly destroys the invaders. One player is the Christians, the other is the Moors.

    Players share a unique common deck. Cards are of 7 different types: Leader, Skirmisher, Cavalry, Infantry, Terrain, Strategy and Weapons. Cards have a force value between 1 and 5 and may also have special effects. Some cards can ony be used by one side or the other.

    Play is conducted over a number of turns with each turn comprising 5 phases.

    1. Fate Phase
    - Each player is dealt 9 cards.

    2. Reserve Phase
    - Each player may discard up to 4 cards and draw replacements.

    3. Strategy Phase
    - Starting with the Muslim player each player may discard one card to get its strategic effect:
    • Discard a Leader card to draw 3 cards and discard any 2.
    • Discard a Strategy card to look at the next 5 cards in the deck and keep one.
    • Discard a Terrain card to draw 2 cards.
    • Discard a Cavalry card to draw a card and look at your opponent’s hand.
    • Discard a Skirmisher card to cause your opponent to discard a random card from his hand
    • Discard a Weapon card search for a Cavalry, Skirmisher, or Infantry card in the discard pile and put it in your hand.

    4. Battle Phase
    - Starting with the Muslim player, players take turns either placing one card down face up from their hand to the table for its force value or discarding one card for its tactical effect:
    • Discard a Skirmisher to destroy a placed Infantry
    • Discard a Cavalry to destroy a placed Skirmisher
    • Discard a Strategy card to draw 1 card and look at your opponent’s hand
    • Discard an Infantry to destroy a placed Terrain
    • Discard a Terrain to destroy a placed Cavalry
    • Discard a Leader to draw 2 cards
    • Discard a Weapon to destroy another placed Weapon
    - The higher force value wins the hand. In case of a tie, neither player wins.

    5. Retreat Phase
    - Both players discard all remaining cards in their hands.

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