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Battle Nations Outpost
Battle Nations Outpost
by Warp Spawn Games (2011)
Player Count
2 to 1
Categories
  • Card Game
  • Science Fiction
  • Designers
  • Lloyd Krassner
  • Mechanisms
  • Deck / Pool Building
  • Rating: 0/10 from 0 users

    Description

    A deck building card game based on the Battle Nations Video Game. Each player controls their own outpost.

    Each player gets his own small Imperial Basic Deck. All cards in this deck have 2 basic Traits: Build and Fight. Build is used to recruit units, characters, and buildings. Fight is used to defeat threats. Besides the Build and Fight Traits, cards also have additional abilities including: Draw, Store, Replace, Heal or Repair, Gain VP, and modifiers that increase their traits or the traits of other cards.

    Players also share three Common Decks:
    Threat Deck (Missions and Invasions)
    Building Deck
    Unit Deck (Units and Characters)

    - Each player shuffles their Basic Deck and draws 5 cards.
    - Shuffle the 3 common decks. All decks are face-down.
    - Place the top 4 cards of the Threat Deck face-up in a line in the middle of the table. These 4 cards are known as the Threat Spread. There must always be 4 cards in the Threat Spread.
    - Similarly make spreads for the Building and Unit Decks.
    - As play proceeds each player will have a modified Basic Deck, a hand of 5 cards, their discard pile, a victory pile (defeated Threats), and a storage pile.

    Players take turns with each turn comprising two phases:

    1. Action Phase
    - Play cards from your hand (played cards are put in your discard).
    - Use Build points to recruit buildings, units, and characters from the Building and Unit Spreads. The cost of a card in build points is its Recruitment Cost (RC). When a card is recruited, place it in your discard pile.
    - Use Fight points to defeat threats from the Threat Spread. The cost to defeat a threat in fight points is its Threat Value (TV). Place defeated Threats into your victory pile.
    - At the end of the phase discard all un-played cards from your hand.

    2. Draw Phase
    - Draw 6 cards from your deck to form your hand for next turn.
    - If you have no cards left in your deck, shuffle your discard and draw from it.

    Victory tokens are earned by playing certain cards. Place VT into your Victory Pile along with defeated Threat cards.

    The game ends at the end of the turn any common deck is used up.
    Add up your VT (Victory Tokens) plus the TV (Threat Value) of all Threat cards in your victory pile, deck, hand, and discards.

    The player with the most victory points wins.

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