Advertisement

Active Sellers
Puzzle Master
FUN.com
Things From Another World
Calendars
Batman: Gotham City Strategy Game
Batman: Gotham City Strategy Game
by WizKids (2013)
Player Count
2 to 4

Player Ages
14+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Miniatures
  • Comic Book / Strip
  • Designers
  • Paolo Mori
  • Mechanisms
  • Variable Player Powers
  • Campaign / Battle Card Driven
  • Dice Rolling
  • Area Control / Area Influence
  • Artists
  • Chris Raimo
  • Family
  • Comics: DC Universe
  • Superheroes
  • Clix
  • Components: Miniatures
  • Comic Books: Batman
  • Rating: 6.07/10 from 748 users

    Description

    Game description from the publisher:

    Behind the façade of the great Gotham City lies an active underworld of criminal activity. In Batman: Gotham City Strategy Game, you'll play as one of Gotham City's greatest villains – The Joker, The Penguin, Killer Croc, or Two-Face — and lead your gang of henchmen to try to become the King of Crime in Gotham City! But beware, as your hold on the city increases, so does the chance of your plans being foiled by Gotham's protector – Batman!

    During the game, players collect resources of information, money and threat; threat is used to exert your rule over blocks in Gotham City, and control of blocks allows you to collect income on these blocks of either information or money. Money is used for leveling and to hire henchmen who will help you rule city blocks and fight better against other villains and Batman. Information is used for leveling and moving your villain and henchmen through the city blocks. Leveling works as follows: Each villain has a combat dial with ten levels. Each click of the dial shows a requirement that you will need to advance to the next level: information, money, henchmen, or blocks controlled. The first player to reach level 10 with his villain wins. On every even number level, players will acquire special abilities unique to their villain.

    Each turn a player will play a Criminal Plot card which will either produce an income for the ruler of a certain block or trigger the Bat Signal, which calls in Batman! When Batman moves into a block with a Villain, a fight occurs using the two custom Batman dice included with the game. If Batman wins, the villain and his henchmen must flee to their hideout and Batman restores order in that block of Gotham City; if the villain wins, they have defeated Batman (for the time being) and Batman returns to the Batcave, increasing his combat effectiveness as he plans for the next encounter.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: haakka paalle | KINGS COURT Checkers | takenomo | strratego vintage book | Magnetic quarterback | bells bourbon and bullets | Buckopoly | Cartagena | Curse of the temple | Wwe | drawful | Nerf Riva | game of real life | void | munchkin lite | pride | Bubble | MI Rummy | 7 wonders | game pieces operation | Fueby | fraidy cats game | Uh+opoly | great+fallsopoly | simon+air | Blackstone Fortress | air warriors | Marvel ledgends mysterio | Arnold Palmer | Transformers Collaborative Ghostbusters Ecto-1 Ectotron Figure
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us