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Puzzle Master
Things From Another World
Baseball Strategy
Baseball Strategy
by The Avalon Hill Game Co (1960)
Player Count
2

Player Ages
12+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Dice
  • Sports
  • Memory
  • Math
  • Designers
  • Don Greenwood
  • Thomas N. Shaw
  • Mechanisms
  • Rock-Paper-Scissors
  • Hand Management
  • Memory
  • Simulation
  • Family
  • Sports: Baseball
  • Tube Games
  • Player Count: Two Player Only Games
  • Series: Sports Illustrated Games (Avalon Hill)
  • Rating: 0/10 from 0 users

    Description

    Welcome to the best FTF baseball game ever created. When playing this game you will often use your intuition or feel to pick up patterns and most likely decisions so you can outwit your opponent. If you can deal with, "Take that!", you will like this game. Great baseball action. Thrilling too! Never a dull moment and you will actually feel like a batter or a pitcher, manager or a base coach, etc. when you play this game. Then you can live out your fantasies of being a big league ball player! At least that's the idea I am promoting here and what's wrong with that? I've always wanted to hit one into the upper deck at Tiger Stadium, especially having seen Al Kaline do that many times in my life. It would be nice to hear the cheers as I formally rounded the bases with alacrity to score. Baseball Strategy seems to capture the psychological battle between pitcher and batter quite well. Experience the excitement of getting a bases loaded, bases clearing double when you anticipated the pitch correctly, but you will also experience the agony when you don't! This game is unlike any other baseball game this author has ever played. There are rules for series play in order to give proper rest to pitchers where the entire pitching staff is used and not just the "Aces". Series play is highly recommended to have a full "baseball fantasy" playing experience. The game now even has variant injury possibilities, video replay challenges, robs of hit opportunities, MLB Defensive "Leather Larceny" Highlight Plays, setting the infield at DP depth and more.
    This fantasy is a cat and mouse game (and vice versa) hiding in plain sight where the two gamers enter a complex matrix of blind decisions that lead to the inevitable think and counter-think out witting duel. Gamers begin by first selecting their lineups from imaginary players or actual players by converting their stats to the game's parameters. (This is easily done from mlb.com on the net or baseball-reference.com.). If you don’t like agony, this game isn’t for you!
    Enter The Matrix: The Defensive team is the manager and catcher, selecting pitch types (Fast Ball, Off Speed, Pitch out, etc.) to send batters fuming back to the dugout, sometimes with specific outs in a certain situation. Batters attempt to get a hit, get on base or at the least make an out that moves runners into scoring position/ or of course, scoring. (that's the idea, right?) Each tries to anticipate the other's tendencies throughout the game in order to "exploit" them.
    After a pitch card is played the offensive manager and batter must then select a type of offense/ball in play strategy (Steal, Bunt, Hit and Run, Long Ball, etc.) The defensive team commits first with a "Pitch" card. The offensive team then orally calls its strategy. The results of the two choices are found by cross indexing them on a result matrix table. Players can decide on the size of ballpark before the game.

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