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Puzzle Master
Bantu
Bantu
by Parker Brothers, Otto Maier Verlag, John Sands Pty Ltd, Summit Games (I), I Am Factory (1955)
Player Count
2 to 4

Player Ages
8+

Playing Time
30 minutes
Categories
  • Abstract Strategy
  • Racing
  • Designers
  • (Uncredited)
  • Artists
  • (Uncredited)
  • Rating: 6.67/10 from 49 users

    Description

    This is a racing game. The track is circular, with four lanes, with some interaction and crossing over between lanes. Each player (2-4) has four pawns numbered 1-4. This number indicates the distance the pawn may move per turn, and where it may be entered onto the board (the fastest pawn (4) must travel the full distance, but each successively slower pawn travels one fourth less distance than its predecessor, so that the (1) pawn travels only one quarter of the board). Pawns may not jump others nor may two pawns occupy the same space. Ending a turn on a space occupied by an opponent's pawn causes the opponent's pawn to be returned to its starting position. Pawns of any ownership that lie on spaces connected by a shaded background add their values together for determining movement. So a (red 1), (blue 4), (green 3) that all lie within the same shaded area would give the first pawn to move, 8 spaces. A player must use all movement without retracing his path on that turn. If the player can not use the entire movement then the pawn can not be moved. If none of his pawns may be moved the entire amount then the player forfeits that turn. First to bear all pawns off wins.

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