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Baltic Gap: Summer 1944
Baltic Gap: Summer 1944
by Multi-Man Publishing (2009)
Player Count
2

Playing Time
4 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Dean Essig
  • John Kisner
  • Hans Mielants
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Grid Movement
  • Zone of Control
  • Artists
  • Dean Essig
  • Nicolás Eskubi
  • Family
  • Country: Germany
  • Country: Russia
  • Country: Estonia
  • Country: Latvia
  • Country: Lithuania
  • Country: Soviet Union
  • Rating: 8.05/10 from 225 users

    Description

    "Baltic Gap: Summer 1944", depicts the Soviet drive into Latvia, Estonia, and Lithuania during the summer of 1944. As the game begins, the defense of Vitebsk, a Byelorussian fortified city located just a few hexes beyond the southeast corner of the playing surface, has just collapsed. 1st Baltic Front is advancing westward through the shredded German line, and will soon threaten all of Army Group North with encirclement. Finally, after four months of fierce battle, the Red Army will win the great prize of this campaign, Riga, and pocket the enemy in the Courland region of Latvia.

    Baltic Gap allows players to explore this interesting campaign from a variety of historical and hypothetical vantage points. Long campaign games can be enjoyed by up to five players. Several short scenarios are also provided, and these work best with a single player per side.

    Game Scale:
    Game Turn: 3 to 4 days
    Hex: 5 miles / 8.0 Km
    Units: Battalion to Army

    Game Inventory:
    Two 22 x 34" Full Color Game Maps
    Five countersheets (1,400 1/2" dual-side printed counters)
    One 48-page OCS Rulebook
    One 48-page Baltic Gap specific Rulebook
    Two 4-page OCS Charts and Tables Booklets
    2 6-sided dice

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