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Bad Koalas
Bad Koalas
by Vigour, Inc. (2022)
Player Count
1 to 4

Player Ages
10+

Playing Time
15 minutes to 25 minutes
Categories
  • Card Game
  • Puzzle
  • Animals
  • Designers
  • Joey Vigour
  • Mechanisms
  • Action Point Allowance System
  • Cooperative Play
  • STR-04 Solo Game
  • MOV-09 Impulse
  • Artists
  • Kaiami
  • Family
  • Solitaire Games
  • Animals: Koalas
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    The Koaladay Parade has gotten out of hand! Instead of marching peacefully to the forest the koalas are now starting to gather in the city and riot!

    Bad Koalas is fully-cooperative, which means players win or lose as a team. Only one player takes a turn at a time, but they may solicit feedback from other players.

    • The deck contains of 4 different colors (types) of koalas.
    • The play area is communal for all players. It consists of four columns, one for each koala type. The horizontal row of 4 zones at the bottom of each column is collectively called the City; each koala that enters play from the deck is placed into the city zone that corresponds to that koala’s color.
    • Koalas are unhappy in the city; when too many of them end a turn in the same city zone, they riot, which leads to problems for the players.
    • The center row above the City is called the Country. Koalas in the country are relatively happy and therefore don’t riot like the koalas in the city.
    • The row of zones at the top of each column is called the forest; players want to advance koalas to the forest to score them (flip them over) and gain upgraded action powers that the happy koalas in the forest grant you.
    • Above the play area are the 4 action cards that each player can choose from on their turn. Each action is dedicated to moving koalas up toward the forest zones. (The koala token must be moved to a different action card each turn; you can’t select the same action that was chosen the previous turn.)
    • On their turn, the active player moves the koala token to the action card of their choice, resolves that action, and then places into the city zones the (2+) new koalas that automatically come out of the deck... and resolves any riots that ensue as a result. Then the next player in clockwise turn order takes their turn. The game ends immediately when players win or lose together.

    All players win immediately if at any time all koalas have been cleared from the city and country zones.

    All players lose if either of the following conditions are met:
    • if there are 15 or more koalas in the city zones
    • if the koala deck is empty when a card is required to be drawn

    -description from publisher

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