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Bad Company
Bad Company
by Aporta Games (2021)
Player Count
1 to 6

Player Ages
8+

Playing Time
30 minutes to 45 minutes
Designers
  • Kristian Amundsen Østby
  • Eilif Svensson
  • Kenneth Minde
  • Mechanisms
  • Set Collection
  • Dice Rolling
  • STR-04 Solo Game
  • Re-rolling and Locking
  • Contracts
  • Track Movement
  • Artists
  • Gjermund Bohne
  • Family
  • Solitaire Games
  • Crime & Mystery
  • Admin: Unreleased Games
  • Rating: 7.88/10 from 2 users

    Description

    Build your own gang and customize it to suit your plans. Gather resources to complete heists and money to recruit new gang members. And make sure you escape the police! A unique and fun game from the award-winning designers of Automania and Trails of Tucana.

    Bad Company supports up to 6 players with very little downtime. It also includes a solo mode where you try to outsmart the police.

    At the beginning of the game, each player takes two half player boards and combines them so that their unique gang name is displayed. Each player also gets two heist cards (which are the planned heists they are currently working on), and places their car on the city board.

    Each round, the active player rolls the 5 dice (you may pay coins to reroll). The black die indicates how many spaces the police car is moved forward. The 4 white dice are used by the active player to form two pairs of dice. The sum of each pair (2-12) corresponds to a gang member on the player boards. The active player activates both of these gang members, while every other player activates only one of them.

    Gang members provide resources you need to complete heists, money, or advance your car. Completing heists will score points and provide special abilities. Money is used to recruit new gang members: Draw 3 upgrade cards and place one of them on your player board. As your gangsters grow taller, they also provide better rewards. Moving your car through the city may provide loot cards – but only as long as you have not yet been caught up by the police. It is therefore a race to always stay ahead of the law. You may take short cuts to gain some distance to the police car, but this will bypass loot spaces.

    The end game is triggered when a player completes their 6th heist, or when any car reaches the dock on the city track. The player with the most points win.

    —description from designer

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