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Axis Mundi
Axis Mundi
by Tatanka Editorial
Player Count
2 to 4

Player Ages
12+

Playing Time
1 hour to 2 hours
Categories
  • Fantasy
  • Civilization
  • Science Fiction
  • Dice
  • Mythology
  • Designers
  • Enrique Gil González
  • Mechanisms
  • Modular Board
  • Area Movement
  • Action/Event
  • Tech Trees / Tech Tracks
  • Zone of Control
  • Family
    Rating: 0/10 from 0 users

    Description

    Axis Mundi is a 3X (Expand, Exploit, Exterminate) mythological-space themed game, in which each player commands one of four worlds: Olympus, Takamagahara, Asgard and Kukultan.

    The goal of each player is to become the AXIS MUNDI - the axis of the world - of the intelligent and primitive civilizations of the worlds that populate the galaxy. In this way they will be the hegemonic culture of the galaxy.

    A game consists of twelve turns. The game ends at the end of the twelfth turn.

    In each turn, each player may perform up to three consecutive actions.

    Actions allow movement and combat, the occupation of planets, the exploitation and regeneration of their resources, the deployment of combat units, and the development of one's own civilization on occupied planets.

    A player wins if he has more controlled planets than the rest of the players at the end of turn twelve.

    —description from the designer (translated)

    AXIS MUNDI es un juego de temática mitológico-espacial 3X (Expand, Exploit, Exterminate), en el que cada jugador dirige una de estos cuatro mundos: Olimpo, Takamagahara, Asgard y Kukultán.

    El objetivo de cada jugador es convertirse en el AXIS MUNDI –el eje del mundo- de las civilizaciones inteligentes y primitivas de los mundos que pueblan la galaxia. De este modo serán la cultura hegemónica de la galaxia.

    Una partida consta de doce turnos. La partida finaliza al concluir el turno doce.

    En cada turno, cada jugador podrá llevar a cabo hasta tres acciones consecutivas.

    Las acciones permiten el movimiento y combate, la ocupación de planetas, la explotación y regeneración de sus recursos, el despliegue de unidades de combate, y el desarrollo de la civilización propia en los planetas ocupados.

    Un jugador gana si consigue más planetas controlados que el resto de jugadores al finalizar el turno doce.

    —description from the designer

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