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FUN.com
Things From Another World
Aurora
Aurora
by Beoplast (2002)
Player Count
2

Player Ages
10+
Categories
  • Science Fiction
  • Wargame
  • Mechanisms
  • Scenario / Mission / Campaign Game
  • MOV-20 Movement Template
  • Line of Sight
  • Rating: 5/10 from 2 users

    Description

    The Struggle for Dominance over Space Sector Control.

    At start players receive game money which is used to buy buildings represented by tokens and soldiers standees. Before battle in turn sequence starts players can use start money to make their beginning camp and units.

    Players also received a mission which by completing it brings player more money for purchasing more soldiers and more buildings.
    Every building and every soldier have their own special abilities and unique movement and fire power and range. On players turn, any time during a turn player may buy new units as well as new buildings.

    Buildings may be place anywhere on board but units must be placed in headquarters. Forget to say that during setup headquarters must be built. It is suggested to protect HQ with building and units also during setup.

    Player then on same turn may activate any and all soldiers standee with up to two actions like move, fire or special actions.
    Also any time mission conditions are met, reveal it, take reward and draw new mission card (keep it secret from other player).
    Game and triggers in two ways. First by defeating enemy HQ and surviving player takes win. Second way is when one player no longer have money to buy new units and have no units/soldiers in play. That player lose.



    Borba za prevlast nad kontrolom sektora svemira.

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