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Aurora Strike Wrestling Group: Dark Match
DescriptionDescription & Theme Goal of the Game Gameplay Players now take turns playing a card from their hand on one Spot, trying to reach that goal on their turn. Reaching that goal perfectly wins the Spot and equates to more fans, but passing (when a valid card can't be played) forfeits the Spot to the opponent and giving them more fans. Cards played from the hand represent simple wrestling moves, like strikes and holds, that escalate to the Spot, which are power moves like DDTs and spears! When there are no Momentum cards or Spots remaining, players enter the Pin Fall attempt! Play turns into a War-style game, flipping over remaining cards in the hand to see who wins the pin. After the pin, all Perfect and Botched (passed) Spots are scored up. Reading your opponent, evaluating the cards in play, the cards in your hand, and measuring the potential outcomes on future Spots will determine the bright fan favorite in ASWG: Dark Match! Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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