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Things From Another World
Atrapame si puedes
Atrapame si puedes
by (Web published) (2015)
Player Count
2 to 4

Player Ages
10+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Trivia
  • Deduction
  • Educational
  • Travel
  • Print & Play
  • Designers
  • Aitor Vilchez
  • Mechanisms
  • Grid Movement
  • Rating: 0/10 from 0 users

    Description

    Los jugadores encarnan a agentes de la Interpol que persiguen a los miembros de la banda SCOP por todo el mundo. Para ello dependeran de sus conocimientos culturas de los distintos paises por lo que el criminal va pasando en su huida. Ademas cuando le atrape debera tenerle correctamente identificado.
    Ganara aquel jugador que requiera del menor tiempo posible para detener a sus objetivos.

    Sistema de juego:
    Los jugadores pueden Buscar pista o Viajar.
    - Buscar pista: Los jugadores pueden investigar en las diferentes localizaciones de pais donde se encuentran. En esa localizacion le daran pistas sobre el paradero del criminal. Las pistas vienen en forma de costumbres o cultura del pais de destino. Adicionalmente, el jugador puede obtener informacion sobre las caracteristicas del sospechoso. Esta accion tiene un coste de 1 unidad de tiempo.
    - Viajar: Cuando el jugador cree conocer donde se esconde el criminal va a ese pais. Luego se comprueba si estaba en lo correcto o equivocado. Esta accion tiene un coste variable dependiendo de la distancia recorrida.
    Los jugadores en cada ronda deben recorrer 4 paises para atrapar al sospechoso y para ello disponen de 4 dias.


    Players are Interpol agents that must arrest to the members of the CSOD criminal band. For this, they need a lot of knowledge about the countries for the suspect be in his flee.
    When the player cath the suspect he must identify him correctly.
    The player who need less time to catch his objetives win the game.

    Gameplay:

    During the game the players can search clues or Travel.
    - Search clues means that players investigate in the actual place in one location. This location give to the player a clue about the next destination where the criminal. The clue is about culture of the country where the criminal is. In addition the player can get information about the characteriscts of the suspect. This action cost 1 unit time.
    - Travel means that the player knows where the criminal is hideway and go to the country. Then looks that his correct or wrong. This action cost variable time units depend of the distance.
    To catch the criminal each round tha player must travel throught 4 countries and He has 4 days to arrest.

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