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Things From Another World
Atlantic Chase
Atlantic Chase
by GMT Games (2021)
Player Count
1 to 2

Player Ages
14+

Playing Time
30 minutes to 2 hours
Categories
  • Nautical
  • Wargame
  • World War II
  • Designers
  • Jeremy White
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Grid Movement
  • STR-04 Solo Game
  • Artists
  • Jeremy White
  • Family
  • Solitaire Games
  • Solitaire Wargames
  • Region: Atlantic Ocean
  • Components: Wooden pieces & boards
  • Digital Implementations: VASSAL
  • Rating: 0/10 from 0 users

    Description

    Atlantic Chase simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill’s wall represented the course of the ships underway, players arrange trajectory lines across the shared game board, each line representing a task force’s path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or computer, players experience the uncertainty endemic to this period of naval warfare.

    COMPONENTS
    • 22 x 34" mounted game board
    • Two 8.5"x11" Inset Maps (2 sides of one physical sheet)
    • Three 11"x17" player aid cards
    • Two 8.5"x11" player aid cards
    • Two Task Force Displays
    • Sheet and a half of counters
    • 240 wood segments and cylinders
    • Rule book
    • Advanced Battle Rules
    • Tutorial booklet
    • Solitaire Scenario booklet
    • 2-player Scenario booklet
    • Four 6-sided dice

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