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Assault on Sevastopol: Von Manstein in the Crimea, 1942
Assault on Sevastopol: Von Manstein in the Crimea, 1942
by Victory Point Games (2008)
Player Count
1 to 2

Player Ages
12+

Playing Time
45 minutes
Categories
  • Wargame
  • World War II
  • Designers
  • Adrian McGrath
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Alan Emrich
  • Family
  • Victory Point Games Battlesson Series
  • Player Count: Two Player Only Games
  • Cities: Sevastopol
  • Theme: Siege
  • History: World War II (Eastern Front)
  • Digital Implementations: VASSAL
  • Rating: 6.62/10 from 35 users

    Description

    Assault on Sevastopol is a two-player game recreating Erich von Manstein’s attempt to clear the Crimean peninsula and seize the key port city of Sevastopol as a prelude to Germany’s 1942 summer offensive in Ukraine – the roads to which would lead to the fateful battle of Stalingrad. The Germans are attempting to clear this enemy bastion on the Black Sea and free up their forces for the great offensive to the north. The Russians are desperately trying to hold out as long as possible, falling back on great defensive terrain and strong fortified positions, hoping to delay the German invaders and extract as high a price as possible from them for the capture of Sevastopol.

    But the Germans have prepared for this campaign. With complete air superiority, the Luftwaffe (German Air Force) relentlessly attacks from the skies, while special super-heavy siege artillery is slowly and carefully brought in and assembled expressly for this operation. It’s a hard-fought matter of time, distance, and attrition as you recreate the Assault on Sevastopol.

    Scale: Each unit is 1 regiment, brigade, division, or battle group, each hex is 3 kilometers, and each turn is 3 days.

    Game Components:
    • One 4-page, color instructions booklet
    • 40 color, die-cut, two-sided 5/8” mounted game pieces
    • One 11” x 17” color game map with charts & tables
    • One 2-page sheet of historical, designer, and developer notes
    • One bonus Optional Rule
    Re-implements:

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