Advertisement

Active Sellers
FUN.com
Calendars
Things From Another World
Puzzle Master
ASL Comp: Gettysburg – The Battle of Culp's Hill
ASL Comp: Gettysburg – The Battle of Culp's Hill
by Critical Hit, Inc. (2016)
Player Count
2

Player Ages
12+
Categories
  • Wargame
  • Expansion for Base-game
  • American Civil War
  • Mechanisms
  • Scenario / Mission / Campaign Game
  • Family
  • Advanced Squad Leader
  • Country: USA
  • Player Count: Two Player Only Games
  • Series: CWASL (Critical Hit)
  • Rating: 0/10 from 0 users

    Description

    Gettysburg – The Battle of Culp's Hill continues the series and also equips the player with a second edition presentation with all known errata input, plus the bonus counters needed to add more units for playing the scenarios enclosed.

    Ownership of ASL Comp: Gettysburg – Turning Point 1863 is required to play.

    During the Battle of Gettysburg, July 1–3, 1863, Culp's Hill was a critical part of the Union Army defensive line, the principal feature of the right flank, or "barbed" portion of what is described as the "fish-hook" line. Holding the hill was by itself unimportant because its heavily wooded sides made it unsuitable for artillery placement, but its loss would have been catastrophic to the Union army. It dominated Cemetery Hill and the Baltimore Pike, the latter being critical for keeping the Union army supplied and for blocking any Confederate advance on Baltimore or Washington, D.C.

    Scenarios:
    • Johnson’s Hesitation – Culp’s Hill, Gettysburg, July 1st 1863
    • Artillery Duel - Culp’s Hill, Gettysburg, July 2nd 1863
    • Meade’s Blunder - Culp’s Hill, Gettysburg, July 2nd 1863
    • Before Nightfall - Culp’s Hill, Gettysburg, July 2nd 1863
    • Pardee’s Field - Culp’s Hill, Gettysburg, July 3rd 1863
    • Blood “Red Hill” - Culp’s Hill, Gettysburg, July 3rd 1863

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace