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Armored Knights: Guderian Crosses the Desna 1941
Armored Knights: Guderian Crosses the Desna 1941
by Grognard Simulations, Inc. (GSI) (2013)
Player Count
2

Playing Time
5 hours
Categories
  • Wargame
  • Expansion for Base-game
  • World War II
  • Designers
  • Christopher Fasulo
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Kyle Gebhardt
  • Family
  • Country: Ukraine
  • Country: Russia
  • Armored Knights
  • Player Count: Two Player Only Games
  • History: World War II (Eastern Front)
  • Rating: 5.83/10 from 3 users

    Description

    Guderian's drive south to encircle to Kiev / August 25 - August 27, 1941

    Armored Knights is about battalion level combat. This offering, Guderian Crosses the Desna 1941, is focused on the German attack to start the great encirclement of Kiev.

    This battle starts on 25 August 1941, just after General Guderian goes to visit Hitler to convince him to allow the German Army to attack Moscow next. Hitler decides that he wants to try and capture Kiev next. He is mesmerized by the rich farmland and industry there. Hitler manages to convince Guderian that Kiev is a better target. When Guderian gets back he sets his troops in motion. Their first test is to capture a major highway bridge over the Desna at Novgorod-Seversky. His advanced elements fail to take the bridge in a coup-de-main on the 25th. They regroup and make a more deterined effort the next day. Aided by some inept Red Army bridge guards the Germans succeed and they establish a bridgehead. On the 27th they must endure some minor counter-attacks.

    This is a stand alone game and an excellent introduction to the Armored Knights game system. Three scenarios detail the actions of the 3 days of battle. The first scenario is small and short. It's a race to the bridge in the German attempt to capture it in a coup de main. The second scenario is the full 3 day battle. The last scenario is the German bridgehead forces trying to hang on and expand the lodgement.

    The force structure is small enough for a great solitaire game and introduction to the game system. System basics are an I-Go U-Go system with units being able to conduct overruns and engage in combat. Unit strengths vary as a result of what supporting arms you stack with the battalion sized units. Main combat units are infantry, artillery, and armor battalions. Supporting arms such as recon, anti-tank, anti-aircraft, military intelligence, and engineers are built as companies. Players are able to provide Close Air Support to aid the ground pounders and leaders like General Model even play a part in providing your troops with their best chance of success.

    Game Scale:
    • Game Turn: 2-4 hours
    • Hex: 1.24 miles / 2.0 kilometers
    • Units: Company to Battalion
    Game Inventory:
    • Four 11 x 17" full color mapsheets
    • One dual-side printed countersheet (216 1/2" counters)
    • One 26-page Guderian Crosses the Desna rulebook
    • Three scenario setup charts
    • Nine Player Aid Cards
    • Two 10-sided dice
    • One 6-sided die

    Solitaire Playability: Medium
    Complexity Level: Medium
    Players: 2 or more
    Playing Time: 4-15 hours

    (from publsher's website, box and user's desciption)

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