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Armored: Armored combat scenarios and additional rules for A Sergeant's War – and other WWII games
Armored: Armored combat scenarios and additional rules for A Sergeant's War – and other WWII games

Player Count
1 to 2

Player Ages
12+

Playing Time
1 hour to 2 hours
Categories
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • World War II
  • Book
  • Designers
  • Nathaniel Weber
  • Mechanisms
  • Simulation
  • Scenario / Mission / Campaign Game
  • Rating: 0/10 from 0 users

    Description

    The platoon of Sherman tanks, down to three tracks thanks to landmines and breakdowns, emerged from the wood and accelerated across a clearing. Immediately, the crack of a high-velocity gun cut through the air. Sergeant Glen, peeking out of the turret hatch of Daisy Darling, reflexively ducked. He scanned the far side of the field, looking for an AT gun emplacement or an enemy tank. Another round cracked and Mobile Macy, about fifty yards to his right, lurched to a halt and leaked flame and smoke.

    A third round cut overhead. Over the intercom he heard the driver say a prayer and his gunner curse. There was a killer out there, and they hadn’t even managed to spot it yet…

    Armored contains scenarios and special rules for use with the WWII small unit game A Sergeant’s War (ASW). The scenarios are perfectly compatible with other wargame rules, of course.

    The special rules included here are intended to spice up armor-only games and to add more detail to combined arms games of ASW.

    To play all the scenarios in this booklet, you will need a 6’x4’ table (or 3’x’2 if using 6mm figures and half-inch game scale), terrain, and some vehicles:

    At the end of this booklet, A Sergeant’s War stats for these vehicles are provided at the end of these rules for convenience, as are simple, printable hidden unit counters.

    New special rules include:
    • Vehicle Leaders
    • Infantry manning Vehicle MGs
    • Movement in Tight Spaces
    • Tank vs Man: Overruns
    • Tank vs Tank: Smoke Dischargers
    • Tank vs. Tank: Positions in Cover
    • Tanks and Pinning
    • Vehicle Special Rules
    These various rules add historical detail to different types of vehicles.
    • Hidden Unit Counters
      • Simple “limited intelligence” rules so that both sides can use hidden unit counters.
    • Scenarios: This booklet includes six scenarios in two mini-campaigns. Most of the scenarios feature alternative forces, to increase replay value.
    • Campaign 1: Tanks and Panzers, somewhere near the Franco-German Border, 1944
      • Scenario 1: Thrust - US tanks engage the forward elements of a German kampfgruppe.
      • Scenario 2: Parry - A platoon of Panther tanks plays cat-and-Sherman with a group of 75mm-M4s.
      • Scenario 3: Lunge - Shermans and M-10s meet Panthers and Panzer IV’s in close terrain.
    • Campaign Two: Tables Turned, Eastern Front, Summer 1944
      • Scenario 1: Road Cut - Mixed Soviet armor cuts a road against a weak German blocking force.
      • Scenario 2: Panzerschlact - Panthers and StuGs counter-attack against defending T-34s and SU-85s.
      • Scenario 3: Kill the Cat - T-34s hunt a lone Panther.

    The booklet also includes hidden unit markers, which add to the 23 page length.

    —description from the publisher

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