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Argent: Mancers of the University
Argent: Mancers of the University
by Level 99 Games (2015)
Player Count
2 to 6

Player Ages
10+

Playing Time
1 hour to 3 hours
Categories
  • Political
  • Fantasy
  • Expansion for Base-game
  • Designers
  • Trey Chambers
  • Mechanisms
  • Variable Player Powers
  • Area Control / Area Influence
  • Worker Placement
  • Artists
  • Eunice Abigael Tiu
  • Family
  • Crowdfunding: Kickstarter
  • World of Indines
  • Game: Argent The Consortium
  • Player Count: Expansions Increasing Player Count
  • Rating: 8.11/10 from 353 users

    Description

    Argent: Mancers of the University is an expansion to Argent: The Consortium featuring a new candidate, new rooms, and a bunch of new spells, treasures, apprentices, and supporters.

    Technomancy is the school of magic that deals with observable, repeatable phenomenon. Technomancers themselves don't use magic, but they build devices that contain, process, and manipulate the natural magical energy of the world. The Department of Technomancy encompasses three schools:

    Alchemy - Mystical biology and medicine, the creation of homunculi, and the transmutation of base elements.
    Mechanics - The creation of fantastic machines that defy the laws of physics by magical means.
    Artifice - The binding of enchantments to magical gear, creating items that have powerful mystical properties.

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