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Archipelago
Archipelago
by (Web published) (2016)
Player Count
2 to 4

Player Ages
8+

Playing Time
20 minutes to 45 minutes
Categories
  • Abstract Strategy
  • Print & Play
  • Designers
  • João Pedro Neto
  • Bill Taylor
  • Craig Duncan
  • Mechanisms
  • Tile Placement
  • Rating: 0/10 from 0 users

    Description

    Players: 2-4 players, ages 6 and up

    Playing time: 15-30 minutes

    Materials: A "hexhex" board, i.e. a hexagonal shaped board composed of hexagonal cells (various sizes are possible; 6-8 cells per side is recommended); and playing pieces in two to four colors. (To play all permutations of player numbers and board sizes would require approximately 75 pieces in one color, 75 pieces in a second color, 50 pieces in a third color, and 40 pieces in a fourth color.)

    Basic idea: In Archipelago, players try to create more islands (i.e. groups of two or more adjacent pieces) than opponents create.

    RULES

    A group ("island") is a connected set of two or more same-colored stones. (Thus, single stones do not count as a group.) Each player is the owner of one color of stone. A group in a given color will count toward its color-owner's score, regardless of whether the color-owner or an opponent created that group.

    Players are allowed two stone placements per turn, with one exception: the first player plays just one stone on his/her very first turn. A player’s two stones can be ANY color (i.e. on your turn, you needn't play any of your own color of stones if you don't wish to; you can play any set of colors or any mix of colors in a single turn).

    Additionally, a player is permitted to play an extra stone (of any color of his/her choice) for every opponent who is strictly ahead of him/her in the current group score; each player's "group score" = the number of distinct groups currently on the board in his/her color.

    When the board is full, or when all players have consecutively passed their turns, the game ends. The player with the most groups wins. In case of a tie, the winner is the tied player with the highest bonus score total. (Bonus scores are awarded on the game's scoring track; arriving earlier than one's opponents to a new group score grants one a higher bonus.)

    For games with 3-4 players, the following "Frozen Irrelevance" rule is recommended:

    o Frozen Irrelevance: When the board arrangement is such that a player's current rank (e.g. 1st, 2nd, or 3rd) is unalterable by any further play from any player, then that player's rank has assumed its final form, and he/she is "frozen" from further play. That is, he/she takes no further part in the game, and the game play continues on with just the non-frozen players.

    For a complete set of rules and examples turns, see the Files section of this webpage.

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