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¡Apuren el corralito!: The 2nd Battle of Alihuatá, December 1933
¡Apuren el corralito!: The 2nd Battle of Alihuatá, December 1933
by (Self-Published) (2017)
Player Count
2

Player Ages
16+

Playing Time
4 hours
Categories
  • Wargame
  • Designers
  • Pablo Martín Fernández
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Family
  • Country: Paraguay
  • Country: Bolivia
  • Interwar
  • History: Chaco War
  • Free Wargames
  • Digital Implementations: VASSAL
  • Rating: 0/10 from 0 users

    Description

    Apuren el Corralito! is a two player print and play, free game depicting the climactic battle of 2nd Alihuatá (Dec. 1933), during the Chaco War between Paraguay and Bolivia (1932-35), which ended with the surrender of the bulk of the Bolivian army in a clearing of the “chaco” bush known as Campo Vía, and resulted in the first truce in the war.

    The game is a Battalion level simulation, the map depicts a 30 x 35 mile area (each hex is 1mile aprox.) and turns are 1 day each (the battle lasted for 10 days). The game includes:

    • 280 two sided counters.
    • Four A4 sheets map. (Or 1 x A2 map).
    • One air placement auxiliary sheet.
    • One rulebook with playing aides.

    Although the battle was mainly a one sided business, with the Paraguayan conducting three successive envelopments (thanks to initial Bolivian command sclerosis and lack of reserves), the Bolivian player still has a lot to do, husbanding his forces and trying to save as much as he can from the Paraguayan onslaught.

    On the other side, the Paraguayan player must at least accomplish what historically was done: envelope and force to surrender two, out of three, Bolivian divisions and tear down the front, forcing his opponent to abandon the battle area. And this means having the noose tightened up to the end, and sticking to a strict schedule.

    Being the Chaco an extensive bush country, intelligence on your enemy is a key to carrying out enveloping maneuvers. Remember that this was ”MG time” and you couldn’t just walk naively into an entrenched killing ground. The game provides rules for intelligence gathering in order to simulate surprise.

    —description from the designer

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