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Anthropo10
Anthropo10
by (Self-Published)
Player Count
2 to 4

Player Ages
14+

Playing Time
1 hour to 2 hours
Categories
  • Civilization
  • Racing
  • Designers
  • Benedikt Klocke
  • Mechanisms
  • Action Point Allowance System
  • Set Collection
  • Modular Board
  • Tech Trees / Tech Tracks
  • Layering
  • Multi-Use Cards
  • Artists
  • Veronika Götz
  • Family
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    Copernicus showed that the Earth is not the center of the universe and thereby changed our perspective on the universe forever.
    The Anthropocene idea adds a new idea to this worldview of mankind:
    Humans are part of nature and intervene more in the Earth's ecosystem than any species before them.

    Anthropo10 is a competitive civilization game driven by (multi-used) cards and tableaubuilding for both connoisseur and expert players. Over four ages (with a set up time of under 2 minutes and a play time of 30 minutes per player), the scale of the Anthropocene (i.e., humanity's impact on the Earth) can be experienced.

    Players can win by gaining wealth (i.e., victory points), by completing special tasks using instant win conditions, or by the fact that Earth's resources are exhausted and everyone else was greedier (for wealth) than you were.

    The game turn is very simple: Either you play a card, activate a card or score your player tableau to achieve wealth. At the end of the turn, a new innovation (i.e. card) is drawn.

    The depth of play in "Anthropo10" comes from 160 individual cards with effects that give players powerful abilities.
    The discovery of ever new possible combinations of these cards exerts a special charm in this racing game.

    The wealthier a player is, the more powerful his abilities become (requiring more and more resources).
    "Anthropo10" illustrates the dilemma between the world's finite resources and the drive for progress. If too many resources are used, someone else may win.

    Through scoring tasks on the cards, "Anthropo10" lets you experience that only what society (of players) values counts in life. Together, the players shape the planet according to their ideas through abilities. Visually and playfully, "Anthropo10" creates an awareness of how much influence the individual has on the overall construct of the earth. Do all players want to live harmoniously side by side? No problem. Do you want to fight bitterly over territories and resources? That is also possible. Even the loser profits from defeat in "Anthropo10".

    In the end, Anthropocene asks each player an important question: What kind of story are you telling?
    It's not just about whether you win, but at what cost. Or would you like to be remembered by setting off a nuclear bomb?

    —description from the designer

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