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Anima Tactics: Type 012 Hunter
Anima Tactics: Type 012 Hunter
by Fantasy Flight Games (2011)
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Playing Time
1 hour
  • Fantasy
  • Fighting
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  • Action Point Allowance System
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  • Player Count: Two Player Only Games
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    The Hunters are powerful, beastly, necromantic weapons made by Black Sun. They are a deadly combination of strength, brutality, and supernatural speed.

    Neutral Black Sun Prowler Undead - Lv. 35+
    Att 4 | Dam 5 | Def 9 | Arm 3 | LP: 20 | Res 10 | Mov 12/16 | AP 2/4
    Availability: Type-012s aren’t unique and you may include 1 for every 150 levels available to your party.
    Innate Ability: Damage Resistance
    Modified Claws and Jaws: Attack made by the Type-012 ignore 1 point of the targets Armor.
    Dead Eyes: The Type-012 gets +1 to its Seek rolls.
    Regeneration: The Type-012 recovers 3 Life Points at the beginning of each Recovery Phase.
    Primary Rabies: Whenever the Type-012 takes Damage, it must make an Uncontrollable check.
    Berserker: While out of control, the Type-012 gets +1 Attack and +1 Damage.
    ooo Coil (Ki, Charge)
    +2 Damage, This attack causes Throw. While the Type-012 is out of control, it will always use this Charge instead of the Basic Charge.

    Type-012 Modifications
    A Type-012: Hunter may be given one of the following upgrades, increasing their basic Level by the amount noted:
    Type-012a Viper Levels: +5
    Whenever an attack made by the Type-012a deals damage, its target suffers Poison Lv. 2 Effect 17.
    Type-012b Deathseeker Levels: +5
    The Type-012b gets Open Movement and doesn’t require Line of Sight to declare a Charge against an enemy Unit.
    Type-012c Regenerating Levels: +5
    The Type-012c recover 6 LP instead of 3 at the beginning of each Recovery Phase.
    Type-013 Advance Hunter Levels: +10
    The Type-013 recovers an additional Action Point per turn, and no longer has the Primary Rabies ability.
    In addition to one of the above options, the Type-012 may also be given the following upgrade, increasing their basic Level by the amount noted:

    Final Protocol Levels: +5
    When the LP of the Type-012 reaches 0 or less, remove it from the game as normal and replace it with a marker the same size as it base. At the beginning of the next Action Phase, before any Character is activated, make an attack (6 ATT 6 DAM) that effects all Units within 3 inches of the marker. Remove the marker after the attack is resolved.

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