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Anima Tactics: The Colonel
Anima Tactics: The Colonel
by Fantasy Flight Games (2008)
Player Count
2

Player Ages
12+

Playing Time
1 hour
Categories
  • Fantasy
  • Fighting
  • Miniatures
  • Mechanisms
  • Action Point Allowance System
  • Dice Rolling
  • Family
  • Anima Universe
  • Anime & Manga
  • Anima Tactics
  • Player Count: Two Player Only Games
  • Rating: 9/10 from 1 users

    Description

    Even in Les Jaeger there is a person whose mere mention produces both veneration and terror, a man whose power and influence extends across the entire world. He is an enigma. Those who know his true name can be counted on the fingers of one hand. For the rest, he is simply The Colonel.

    Dark Azur Alliance Warrior - Lv. 50

    At 5 | Dm 5 | Df 9 | Ar 1 | LP 14 | Re 10 | Mo 8/12 | AP 3/4

    Innate Abilities: Initiative
    Chain of Command: The Colonel may use his Action Points as Order Points to use any Arbiter Command of any Arbiter he is playing with. His Influence Zone is Equal to his Control Zone.

    ooo - Hephastios Crest (Ki, Attack)

    + 3 Attack / +3 Damage.

    ooo - Ifrit Awakening (Ki, Ranged Attack)
    Distance (12 Inch).

    o - Soul Steal (Magic, Effect)
    A friendly unit inside The Colonel's Control Zone loses d5 LP. The Colonel recovers double the Life Points lost.

    o - Absolute Superiority (Ki, Effect, Reactive)
    When an enemy unit declares an attack against The Colonel, the attack fails automatically unless the attacking unit passes an Effect 14. This skill must be used before any die rolls are made.

    A part of Team Les Jaeger along with Kirsten, Kyler and Reindhold.

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