Advertisement

Active Sellers
FUN.com
Things From Another World
Puzzle Master
Calendars
Anima Tactics: Shinobi
Anima Tactics: Shinobi
by Fantasy Flight Games (2011)
Player Count
2

Player Ages
12+

Playing Time
1 hour
Categories
  • Fantasy
  • Fighting
  • Miniatures
  • Mechanisms
  • Action Point Allowance System
  • Dice Rolling
  • Family
  • Anima Universe
  • Anime & Manga
  • Anima Tactics
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    Shinobi are elite assassins said to come from the Eastern island of Varja. Ruthlessly trained in ancestral ki techniques, as well as the darkest arts of infiltration and concealment, these shadowy killers dedicate their entire existence to their lords.

    Dark Prowler - Lv. 20+

    At 4 | Dm 4 | Df 8 | Ar 0 | LP: 11 | Re 8 | Mo 6/10 | AP 2/4

    Agent: Shinobi are not unique Characters and you may include 1 for every 150 levels avaliable to a Party of any Faction or Organization. If taken as part of an Organization Party, then Shinobi count toward the number of Agents of that Organization allowed in a Party. For example you could include 1 Shinobi and 1 Azur agent in an Azur Alliance Party of 300 Levels, but not up to 2 Shinobi and up to 2 Azur Agents.

    ooo - Ninpo (Ki, Attack)

    + 3 Attack.

    Shinobi Skill Card

    A Shinobi can possess any combination of the following options, as long the added levels do not take their total level above 40. Any option can't be chosen more than once.

    The Shinobi's Speed is increased to 12/16 and they get Open Movement. Lv: +10
    The Shinobi recovers one more Action point per turn. Lv: +10
    The Agent gets Infiltration and Advanced Deployment. Lv: +5
    The Agent gets the Innate Ability Ranged Attack, Distance (8 inch). Lv: +5
    The Shinobi gets one of the following Abilities: Lv: +5
    oo Stealth (Subterfuge, Effect)
    The Shinobi becomes Hidden. Upkeep: o
    000 Kagetorii (Subterfuge, Run)
    The Shinobi Runs 16 inches. During this move the Shinobi is Intangible.
    oo Maboroshi (Subterfuge, Dodge)

    + 4 Defense

    The Shinobi gets one of the following Abilities. +5
    oo - Korosu (Ki, Attack)

    + 5 Attack/+4 Damage. This Attack can only be used if the Shinobi is Hidden.

    ooo Mugen no Ken (Ki, Attack)
    The Shinobi makes two consecutive attacks against the same target.
    oooo Hakai Shinken (Ki, Charge)

    + 4 Attack.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?

    Original Game

    Best Sellers
    Board Games





    Latest Searches: Lawton opoly | Double 15 Dominoes | Mineral wells o poly | travel yahtzee | road | hometown Monopoly Utica, NY | TIME STORIES | fraiddy+cats | emergency medical | Fortnite Nerf Official 30 Dart Elite Refill Pack | Lotr lcg saga | Folsom Ca Monopoly Game | age of battles | help | sacramento | worm | LCR Left Center Right Blue TIN | WIng span | replacement cards for sorry | Star+Wars:+Legion+-+Core+Set | Logo party | Union parish opoly gameboard | Late for the sky north idaho opoly | a few bricks short of a load | nesting barrels | Star+Wars+retro | hunters | Star Warsicro machines | Push nut | renopoly
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us