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Anima Tactics: Samael Agent
DescriptionThe Circle of Fallen Angels regularly employs resourceful and dangerous individuals to further its goals. Making up a shadowy network of operatives, Samael Agents are empowered to sow chaos and confusion across all of Gaia in their name. Neutral Samael Mystic/Warrior - Lv. 20+ At 4 | Dm 3 | Df 8 | Ar 0 | LP: 10 | Re 9 | Mo 8/12 | AP 2/4 Agent: Samael Agents are not unique characters and you may include 1 for every 150 Levels in a Samael Party. For example, a party of 300 levels could include up to two Samael Agents. ooo - Magic Beam (Magic, Ranged Attack) ooo - Arcane (Magic, Effect) Samael Agent Skill Card A Samael Agent can possess any combination of the following options, as long the added levels do not take their total level above 40. Any option cannot be chosen more than once. The Agent recovers one more Action point per turn. Lv. +10 + 2 Attack/+2 Damage Alignment: If the Agent's Arcane ability causes either Paralyze, Blind, or Slow, then the Agent is changed to being Dark faction rather than Neutral. If the Agent's Arcane ability causes either Healing, Protection, or Haste, then the Agent is changed to being Light faction rather than Neutral. If none are chosen, then you decide whether the Agent is either Dark or Light faction. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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