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Anima Tactics: Morrigan
Anima Tactics: Morrigan
by Fantasy Flight Games (2011)
Player Count
2

Player Ages
12+

Playing Time
1 hour
Categories
  • Fantasy
  • Fighting
  • Miniatures
  • Mechanisms
  • Action Point Allowance System
  • Dice Rolling
  • Family
  • Anima Universe
  • Anime & Manga
  • Anima Tactics
  • Player Count: Two Player Only Games
  • Rating: 4/10 from 1 users

    Description

    In more than seven centuries of history, Samael has had among its
    members the strangest of entities. With the possible exception of the Fallen Angels themselves, none of these beings can be compared to the creature that is Morrigan, Lady of Space and Time. Her origins are a mystery. She is a legend among legends, a being out of dark tales that roams the earth having taken physical form. The most widely believed tale is that she is one of the nine great Demon Queens, born in ancient times from a distortion in existence that gave her consciousness. However, this may simply be another of the many stories inspired by her thousands of years of existence.

    Dark Samael Warrior/Mystic - Lv. 70

    At 5 | Dm 6 | Df 9 | Ar 2 | LP: 40 | Re 11 | Mo 6/10 | AP 3/4

    Innate Abilities: Damage Resistance, Critical Mastery

    oo - Infinium (Magic, Ranged Attack)
    Distance (12 inches).

    o - Thanatos (Ki, Charge)
    Thanatos may only be used against an Enemy Unit that has already been hit by Infinium this Turn. During the movement for this ability Morrigan is Intangible.

    oo - Hypnos (Ki, Effect)
    An enemy Unit that is within 12 inches of Morrigan is moved, in a straight line, into base to base contact with her. This ability cannot be used on a Unit already engaged in hand-to-hand combat. Effect 16.

    oooo - Hades (Ki, Attack)
    Morrigan makes three consecutive attacks against the same target. Even if Morrigan takes damage from a Counterattack, the remaining attacks from this ability will still be made.

    —-

    Morrigan - Lady of Space and Time

    Appendices: Any hand to hand attack made by Morrigan ignores 2 points of the defender's Armor.

    Phase Step: Morrigan ignores all movement penalties due to difficult terrain, as well as climbing or descending from elevations.

    Space Control: An enemy Unit that crosses or is inside of Morrigan's Control Zone reduces the distance that they can Walk, Run, or Charge by 2 inches. Characters of a level equal to or greater than Morrigan's are not affected by this ability.

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