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Anima Tactics: High Arbiter Arkeid
Anima Tactics: High Arbiter Arkeid
by Fantasy Flight Games (2009)
Player Count
2 to 1

Player Ages
12+

Playing Time
1 hour
Categories
  • Fantasy
  • Fighting
  • Miniatures
  • Designers
  • (Uncredited)
  • Mechanisms
  • Action Point Allowance System
  • Dice Rolling
  • Family
  • Anima Universe
  • Anime & Manga
  • Anima Tactics
  • Rating: 0/10 from 0 users

    Description

    Publisher Blurb:

    Arkeid, The Angel Judge, is one of the greatest powers of Gaïa, and a key piece in the structure of the Azur Alliance. Hiding to the world that she is even a human being, she combines her incredible abilities of battle with a unique talent to summon luminous companies. Her power is such that she is even capable of altering reality, generating loops in time and space to exchange the position of people.

    Leader Warrior/Mystic - Light Azur Alliance - Level 85

    Summoner Level: 1
    Affinity: Light

    Innate Abilities: Initiative

    Light Beam (Magic, Ranged Attack) - Distance (16 inches).

    Dynasty of Light (Ki, Attack) - +2 Attack / +3 Damage.

    Heaven's Breaker (Magic, Ranged Attack) - Distance (16 inches). +2 Damage. If this attack hits its target, then all Characters within 2 inches of the target character also suffer the Attack.

    Final Wish (Ki, Attack) - +2 Damage. Final Wish affects all enemy units within 3 inches of Arkeid.

    Light Shield (Magic, Effect) - A friendly Character within Arkeid's control zone gains Lv. 2 Shield.

    This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

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