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Anima Tactics: Grimorium Verum
Anima Tactics: Grimorium Verum
by Fantasy Flight Games (2010)
Player Count
2

Player Ages
12+

Playing Time
1 hour
Categories
  • Fantasy
  • Fighting
  • Miniatures
  • Mechanisms
  • Action Point Allowance System
  • Dice Rolling
  • Family
  • Anima Universe
  • Anime & Manga
  • Anima Tactics
  • Player Count: Two Player Only Games
  • Rating: 9/10 from 1 users

    Description

    Grimorium is the heaviest Combat Gear model developed by Wissenchaft. Almost unstoppable, this Lost Logias weapon enters the battlefield to annihilate everything in his path.

    Neutral Wissenschaft Warrior/Mystic- Lv. 55+

    At 4 | Dm 8 | Df 7 | Ar 6 | LP 35 | Re 10 | Mo 6/10 | AP Varies/4

    Innate Abilities:Damage Resistance, Immunity (Poison).
    Armor Piercing: Any hand-to-hand Attack made by Grimorium ignores 2 points of the defender's Armor.

    oo+ - Exodia Cannon (Magic, Ranged Attack)
    Distance (8 inches). For each additional Action Point spent, Exodia Cannon attack gets 4 inches of additional Distance and +2 Damage.

    ooo - Magus Burst (Magic, Charge)
    If this Charge hits its target, Grimorium makes a new Attack on every Unit (except the Charge target) within 2 inches of itself. Each new Attack must be rolled separately as a normal Hand-to-hand Attack (they don't get any of the Charge bonus).

    ooo - Veritas (Magic, Attack)
    Veritas affects all enemy Units within 2 inches of Grimorium.

    Grimorium - Pilot

    Gear: A Gear cannot have Advantage cards associated and you must select a Pilot for it. The cost of the Pilot is added to the Gear's Level. The Pilot selected for a Gear determines the number of Actions Points it will recover per Turn and may give additional abilities.

    Unique Pilot: The same Pilot cannot be selected more than once in the same party, regardless of the Gear he is in.

    Technomagical Powered Armor: You can take any number of Grimorium Gears in your party, as long as you follow the Unique Pilot rule.

    Reist Ebersbacher - Lv. +25
    Recharge: ooo
    Innate Abilities: Initiative.
    As Pilot: Grimorium obtains +1 Attack, +1 Defense, +2 Resistance and Critical Mastery.
    Leader: Grimorium becomes a Leader.

    Frederick Mausser - Lv. +15
    Recharge: ooo
    Marksmanship: Grimorium obtains +1 Attack to its Ranged Attacks.
    Aim Shot: If Grimorium doesn't use any Movement during its activation, it gets +1 Attack to its Ranged Attacks that Turn. This bonus stacks with Marksmanship.

    Steiner Wenzel - Lv. +5
    Recharge: oo
    Repairs: Grimorium may spend 1 Action Point each Turn during its Activation to recover 5 Life Points.
    Additional Armor: Grimorium gets +1 Armor.

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