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Anima Tactics: Elhaim, Maiden of Light
DescriptionThe Elhaim, or Maidens of Light, are luminous powers born of pure light before the war in heaven. Many believe them to be angels, whose powers will be essential to saving Gaia from the dark. Light Summon Warrior/MysticLevel 40 version At 6 | Dm 4 | Df 9 | Ar 0 | LP: 15 | Re 11 | Mo 8/12 | AP 3/4 Cost to Summon: oo | Affinity: Light Atman: 60 | Bind: 2 | Stability: 8 | Shock: -1 Innate Abilities: Flight, Immunity (Poison). Defensive Mastery: Performing Basic Counterattacks costs Elhaim two action points instead of three. o - Light Flash (Magic, Effect) All enemy Units in base-to-base contact with Elhaim suffer Blind lv.1. Effect 15. Limit: Once per turn. oo - Healing Light (Magic, Effect) A friendly Unit inside Elhaim's Control Zone gains Healing Lv.2. ooo - Wings of Withdrawal (Ki, Attack) +2 Attack / +2 Damage. If this attack hits, Elhaim may automatically escape from any hand-to-hand combat she is engaged in and move up to 8 Inches. Elhaim can use this movement even if she has already moved this turn. o - Light Beam (Magic, Ranged Attack) Distance (8 Inches). This attack can only be used immediately after successfully escaping from combat due to the Wings of Withdrawal skill. Level 50 version At 6 | Dm 4 | Df 10 | Ar 0 | LP: 15 | Re 11 | Mo 8/12 | AP 3/4 Cost to Summon: oo | Affinity: Light Atman: 60 | Bind: 2 | Stability: 8 | Shock: -3 Innate Abilities: Flight, Immunity (Poison). Defensive Mastery: Performing Basic Counterattacks costs Elhaim two action points instead of three. o - Light Flash (Magic, Effect) All enemy Units in base-to-base contact with Elhaim suffer Blind lv.1. Effect 15. Limit: Once per turn. oo - Healing Light (Magic, Effect) A friendly Unit inside Elhaim's Control Zone gains Healing Lv.2. ooo - Wings of Withdrawal (Ki, Attack) +2 Attack / +2 Damage. If this attack hits, Elhaim may automatically escape from any hand-to-hand combat she is engaged in and move up to 8 Inches. Elhaim can use this movement even if she has already moved this turn. o - Light Beam (Magic, Ranged Attack) Distance (8 Inches). This attack can only be used immediately after successfully escaping from combat due to the Wings of Withdrawal skill. ooo - Catastrophic Light (Magic, Ranged Attack) Distance (16 Inch). +2 Damage. If this attack hits its target, all Units Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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