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American Heritage Game of the Civil War
American Heritage Game of the Civil War
by (Self-Published), Milton Bradley (1961)
Player Count
2 to 4

Player Ages
10+
Categories
  • Abstract Strategy
  • American Civil War
  • Educational
  • Number
  • Math
  • Mechanisms
  • Roll / Spin and Move
  • Point to Point Movement
  • Grid Movement
  • Player Elimination
  • Family
  • Checkers
  • American Heritage Games
  • Chess Games
  • Three Dimensional Chess Variants
  • Rating: 5.61/10 from 19 users

    Description

    "In co-operation with the Editors of AMERICAN HERITAGE, The Magazine of History, the MILTON BRADLEY COMPANY presents this exciting game of Civil War Strategy. As you assemble your troops at famous battle sites, you face many of the problems the great commanders faced - and see for yourself how they solved them. The most skilled general will be the winner! Compare your 'game war' with the actual Civil War as described in the enclosed illustrated booklet prepared by the Editors of AMERICAN HERITAGE."

    AMERICAN HERITAGE GAME OF THE CIVIL WAR is a light war game for two players or four players in teams. One player controls the North (blue pieces) and the other the South (grey pieces). Players win by eliminating all of their opponents pieces, or when one side surrenders.

    On their turn, players use dice to move their infantry, cavalry, or artillery pieces. The total roll on two die determines the number of movement points. Infantry may move one square for each movement point, cavalry and artillery move two squares for each movement point. Movement across mountains and rivers costs extra. Units may use rail lines to move quickly across the board.

    Battles are initiated when a player lines up two or more pieces into a continuous column that is connected to at least one opposing piece. The attack strength of the pieces in the column are calculated, and if the attacker has greater strength, the defending pieces are eliminated from the board. Initiating a battle requires one movement point.

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