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Altay: Dawn of Civilization
Altay: Dawn of Civilization
by Ares Games
Player Count
2 to 4

Player Ages
10+

Playing Time
30 minutes to 1 hour, 30 minutes
Categories
  • Fantasy
  • Civilization
  • Territory Building
  • Designers
  • Paolo Mori
  • Ole Steiness
  • Mechanisms
  • Variable Player Powers
  • Area Control / Area Influence
  • Deck / Pool Building
  • UNC-10 Variable Setup
  • Artists
  • Pauliina Hannuniemi
  • Rating: 0/10 from 0 users

    Description

    Designed by Ole Steiness and Paolo Mori, and beautifully illustrated by Finnish artist Paulina Hannuniemi, Altay-Dawn of Civilization will bring players to an age before time, when civilization is emerging from the mists of a legendary past.

    In a secluded region, deep in the heart of a vast continent, for endless years four mysterious people have been developing different cultures, merging magic and technology, in a delicate balance with nature and among themselves.
    Now, they must face a challenge: the arrival of new settlers, bringing with them more advanced crafts and technologies, new weapons and fighting techniques, and an entirely different lifestyle.

    As the leader of one of the original inhabitants of Altay, how will you react to the challenge? Will you be open to accepting the new settlers and merge with them, or will you focus on your ancient traditions? Will you expand your kingdom or develop new knowledge? Will you build monuments to last forever, or crush your enemies with your armies?
    There are many paths to victory in Altay-Dawn of Civilization!

    Altay - Dawn of Civilization is an original blend of deck-building, civilization development, and area expansion.
    Players control one of four different factions - each represented by a different starting deck, with subtle differences in the number of "basic" cards and including unique cards for each faction.

    In each turn, players will use their cards to produce resources (stone, metal, wood, knowledge), build new settlements and expand on the board, attack or defend from their enemies - or manipulate their decks or card hand.

    The gameboard represents one of the regions where the four people are in conflict with each other, with each area characterized by a different terrain type and the presence of different resources. Card-playing and board expansions are fully integrated, as many cards will have greater effects if you control the right territories.

    Using the resources produced by their cards or collected from the board, players can acquire and add to their deck new cards, representing the new settlers and their crafts.

    Players can also spend resources to develop "Achievements," special cards which are permanently added to a faction, granting it additional capabilities or providing victory points to the players.

    Victory is granted by the combination of territorial expansion, technological development, and the success in creating long-lasting memories of your civilization's achievements.

    —description from the designer

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