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Alleycat
Alleycat
by Golem Board Games (2022)
Player Count
2 to 5

Player Ages
8+

Playing Time
30 minutes to 1 hour, 20 minutes
Categories
  • Card Game
  • Sports
  • Designers
  • David Vilchez García
  • Carlos Guevara Moscol
  • Mechanisms
  • Tile Placement
  • Grid Movement
  • Semi-Cooperative Game
  • Race
  • Map Deformation
  • Artists
  • Francisco de la Riva Agüero
  • Rating: 0/10 from 0 users

    Description

    Alleycat is based on the informal sport of the same name.
    It is an entertaining Peruvian card game that will bring out your mental agility in a scenario of constant change.

    In Alleycat you must be the first to reach all the check points in a city that you don't know, competing with people of different nationalities and with nothing but your bike and your ability to find the best route to victory!

    The game starts with the definition of the map, for which 3 checkpoints and the starting point are placed randomly. All players start at the starting point but each one can build their route as they prefer since the 3 checkpoints can be visited in any order, as long as they can all be collected.
    After this it is determined who will be the first player of the round and the direction in which the turns will be passed. In that same order the characters will be placed at the starting point and 4 cards from the main deck will be drawn.

    At the beginning of his turn each player receives 5 energy points, which he can use to move his character or play a card from his hand. These cards can be road cards, action cards or accessory cards:
    • The road cards are played on the map always adjacent to a previously played road card and keeping concordance, so that there is an adequate route to gradually reach the different check points.
    • The action cards have different effects that can be played on road cards or on accessory cards.
    • The accessory cards are stored in a player's backpack (it can be from an opponent or your own) and can have various effects, whether permanent or single use.

    At the end of his turn, each player draws cards from the main deck until he has 4 cards in hand again.

    The final round is determined when a player collects the 3 check points but the remaining players can continue playing until the current round is completed.
    If more than one player manages to collect all 3 check points in the final round, a tie is declared, otherwise the only player who managed to do so wins.

    —description from the designer

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