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All Things Zombie: I, Zombie
All Things Zombie: I, Zombie
by Two Hour Wargames (THW Game Design) (2010)
Player Count
1 to 8

Player Ages
12+

Playing Time
45 minutes
Categories
  • Horror
  • Expansion for Base-game
  • Fighting
  • Miniatures
  • Book
  • Print & Play
  • Designers
  • Ed Teixeira
  • Mechanisms
  • Dice Rolling
  • Artists
  • Paul Kime
  • Family
  • Reaction System
  • All Things Zombie
  • Rating: 6.91/10 from 11 users

    Description

    From the Two Hour Wargames Site:
    I, Zombie
    The ATZ world is complete.

    THE FOUR HORSEMEN HAVE ARRIVED

    I, Zombie is the last book in the All Things Zombie Trilogy.
    In the previous two books, ATZ and Haven, we gave you the "how" of the game. How do you get started? How do you shoot? How do vehicles work?
    Everything you need to know about how to play the game is in those two books.
    1. In I, Zombie, we focus on the 5 "W's" that will immerse you into the Zombie world. Now that you know the how it's time to take ATZ from a repetitive wargame to a full immersion game. We do this by giving you the 5 "W's". Who?
    2. What?
    3. Where?
    4. When?
    5. Why?
    I, Zombie provides you with:
    1. A completely populated area to game in centered around the Post-Apocalyptic town of Lake Havasu City, AZ.
    2. Smart Zombies
    3. Ragers
    4. BA Worms ..."I tremor just thinking about them!"
    5. Psionics
    6. Rules for using interiors of buildings.
    7. A complete economic system that allows you to grow your gang of survivors.
    8. The best AI in tabletop gaming that allows you to play the game solo or cooperatively with everyone on the same side.

    I, Zombie brings the story to life and it changes how you view All Things Zombie.

    I, Zombie expands upon the ATZ:BDTZ rules by adding some new rule updates (ie, alternate rules for Fast Moves)and incorporating elements from other THW games, such as PEF (Possibel Enemy Forces) from Nuts!, and the rules for lack of sleep and using boats that were originally found in the ATZ scenario "Giving up the Goat." I, Zombie also introduces new rules for building your campaign and your characters in it. With the new rules you can make enemies that will carry their grudges against to the grave and make life miserable for you in future meetings.

    With the new Building Interior rules, you can take the empty shells you were using as buildings and give them the rooms that they should have. Simply set up the interior tiles mark where the doors and windows are for each room, add your NPC's, Zombies, etc... and you are good to go.

    I, Zombie is a supplement you will need the All Things Zombie: Better Dead Then Zed rules in order to play.

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