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Aliens Ate My Planet!
Aliens Ate My Planet!
by (Self-Published) (2020)
Player Count
1 to 4

Player Ages
8+

Playing Time
35 minutes to 1 hour
Categories
  • Card Game
  • Science Fiction
  • Economic
  • Math
  • Space Exploration
  • Print & Play
  • Designers
  • Alex Bardy
  • Mechanisms
  • Hand Management
  • Deck / Pool Building
  • Take That
  • Card Play Conflict Resolution
  • Chaining
  • Move Through Deck
  • Family
  • Aliens
  • Rating: 9.33/10 from 3 users

    Description

    Steel Your Nerve, Colonise Planets, and Defeat the Alien Hordes!

    Aliens Ate My Planet! is a 'gateway' deckbuilding card game suitable for 1-4 players in which players are constantly building and streamlining their deck of cards in order to colonise planets and destroy aliens in ever more efficient ways!

    Use Kudos to buy and build Combat and Colony fleets, and Tech cards to strengthen and improve the efficiency of those fleets, but watch out: the more planets you colonise, the more aliens will come at you, but you need those planets to fund your forces and drive up your purchasing power!

    Using classic deckbuilder-style gameplay, you draw cards into your hand each turn and use them to purchase, play and power up your fleets. What's more, those newly purchased cards go straight into your hand and can be used immediately, and any unused cards can be retained in your hand ready for use on your next turn if you're building towards something!

    With numerous ‘on the fly’ upgrades available, and a decision-tree that multiplies very quickly, ALIENS ATE MY PLANET! rapidly gets you into that all-important mid-game space, giving players a lot of choice and multiple options every turn, transforming it into a razor sharp balancing act: players are knee-deep into the ‘meat and potatoes’ of the game within a very short space of time, and it won't outstay its welcome at approx. 45-60 mins.

    The game has been designed to carefully balance both the decision-making process and the constant desire to streamline your deck, thus placing players into that classic decision-space of having half a dozen possibilities and a wealth of options available each turn, all of which are positive choices!

    —description from the designer

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