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Alien Mating Calls
Alien Mating Calls
by (Self-Published) (2021)
Player Count
4 to 12

Player Ages
8+

Playing Time
10 minutes to 20 minutes
Categories
  • Party Game
  • Designers
  • John Velgus
  • Mechanisms
  • Acting
  • TRN-07 Real-Time
  • Hidden Roles
  • Communication Limits
  • Deduction
  • Rating: 8/10 from 1 users

    Description

    Alien Mating Calls is a hilarious party game that combines performing, deduction, and trickery. Your goal in the game is to score points by correctly pairing up with other players - while having the severe and silly limitation of only making alien noises.

    The game is played over 6 rounds. A round begins with the first player prepping one of the alien decks and dealing each player one card. The card you get is your alien card for the round, and is kept secret from other players.

    Players go around the table once, making a noise they think their alien might make. This is their clue to other players what alien they have. Then players simultaneously begin making their alien noises, during which each player decides to either pair up with another player by fist bumping them, or not pair up. When all players are ready to proceed, players reveal their alien cards.

    Players score points based on how they paired up, with maximum points awarded to pairs of players who were alien partners and to single players who did not pair up and didn't have their partner in play. The player with the most points at the end of 6 rounds wins.

    Subjective interpretations and the chance of a devious Mimic being in play makes commitment risky, and surprising misunderstandings are common. Optional Mood cards modify player calls, adding more replayability.

    -description from designer

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