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Alien Comms
Alien Comms
by (Web published)
Player Count
1 to 6

Player Ages
12+

Playing Time
15 minutes to 30 minutes
Mechanisms
  • Paper-and-Pencil
  • Rating: 7.5/10 from 2 users

    Description

    As an engineer in Alien Comms you are here to establish a new Telecommunications Station on a small satellite in a galaxy far away.

    In Alien Comms, each turn you flip cards from three piles to make three different action sets from which every player chooses one. On one side you will find an Alien faction and an antenna model; on the other side, an Alien extension number and a energy adapter. You mark the chosen Alien Extension on it´s Alien faction and the Antenna Model on their tracks. Then you draw the antenna model and the energy adapter on an empty spot on your satellite.

    But, what am I going to do with all of these antennas? Well... connect them to the Astronomic Entities, of course! There might be others trying to do the same as you and in these times it is known that nobody will buy the "second" quickest connection... Since actions are taken at the same time, all players can claim their connection to an Astronomic Entities on the same turn, but not on the next ¡so be quick to claim them before it is too late!

    Each day a new galaxy is discovered and many are waiting to be the first ones to establish a contact there... Will you be the next?

    —description from the designer

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