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Things From Another World
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Alaska
Alaska
by Warp Spawn Games (2015)
Player Count
2 to 5
Categories
  • Card Game
  • Dice
  • City Building
  • Designers
  • Lloyd Krassner
  • Mechanisms
  • Set Collection
  • Card Drafting
  • Dice Rolling
  • Family
  • States: Alaska
  • Rating: 0/10 from 0 users

    Description

    A card and dice game for 2-5 players. Each player controls 1 town in Alaska and develops his town in order to score the most points.

    Players share a common deck comprising resource (investment) cards and event cards. The deck comes in three parts. All the “early” cards are shuffled to make the top third of the decks. All the “late” cards are shuffled to make the bottom third of the deck.

    There are 13 resource card types: Indians, Mines, Fish, Wood, Ships, Ground, Air, Government, Military, Oil, Agriculture, Service, and Tourism. Resource cards have an associated cost, score and revenue value.

    Each player starts with 2 dollars.

    Players take turns with each turn comprising 2 phases:

    1. Revenue Phase
    - Gain 1 dollar for free.
    - Roll 1D6 or 2D6. Gain revenue from every one of your resources whose score matches your roll.
    - If your roll did not match any of your cards gain a second dollar for free.
    - Dollars normally come from the Bank. If, however a resource is marked “ticket”, then 1 dollar comes from an opponent instead of the Bank.

    2. Investment Phase
    - The top 3 cards of the deck are turned face up.
    - You may buy one card for its face value.
    - You may buy a second card for double its cost.
    - You may buy the third card for triple its cost.
    - You may buy a fourth card for quadruple the cost and so on.
    - Cards not bought are set aside and can be bought later by any player on their turn in addition to and/or instead of the top 3 that are always revealed.
    - If the card is an event card it affects the player who draws them. Event cards, once drawn and played, are removed from the game. If an event card allows a free buy, it must be of a card set aside or drawn this turn; if there are no candidates, it has no effect.

    The game ends when there are no more cards left to draw. All players in order may ten spend the last of their dollars. Scoring is undertaken as follows:
    - Score 1 VP for every card you own.
    - Score 2 VP for every Government and Military Card.
    - Score 3 VP for every Oil and Tourism Card.
    - Score 2 VP if you have the most cards of a type (check all 13 types)
    The player with the most VP at the end of the game wins.

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